chenjd / LightProbeEditorLinks
Unity LightProbe Editor
☆71Updated 7 years ago
Alternatives and similar repositories for LightProbeEditor
Users that are interested in LightProbeEditor are comparing it to the libraries listed below
Sorting:
- ☆41Updated 6 years ago
- depthPeeling for unity☆30Updated 5 years ago
- 自定义实现基于屏幕的ShadowMapping☆30Updated 6 years ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆62Updated 5 years ago
- Forward Plus rendering system for Unity☆75Updated 7 years ago
- Volumetric cloud for mobile platforms: completely procedural, and can fly through.☆46Updated 5 years ago
- Deeply optimized tessellation PBR shaders in Unity DX11☆56Updated 6 years ago
- Clearly Screen Space Reflection!☆79Updated 6 years ago
- GPU Driven Particles Rendeing using Unity's SRP☆87Updated 5 years ago
- 基于8叉树实现的体素化阴影 unity技术团队建议大地形采用代替烘焙☆38Updated 4 years ago
- Screen space reflection effect for Unity. Based on screen space raymarch.☆59Updated 6 years ago
- 一种基于RayMarching的体积光效果☆71Updated 7 years ago
- Translucency effect for Unity using the Spherical Harmonics basis☆80Updated 7 years ago
- ☆73Updated 5 years ago
- 超精简版6倍采样性能提升的地形渲染技术☆72Updated 5 years ago
- ☆53Updated 4 years ago
- A simple Scriptable Render Pipeline implement.☆32Updated 5 years ago
- UV预览工具☆61Updated 6 years ago
- The ForwardPlus renderFeature with Unity URP ForwardRenderer.☆78Updated last year
- My custom Universal Render Pipeline☆27Updated 2 years ago
- 通过一个平滑方法把ShadowMap在明暗边缘处的锯齿消除,最后得到了一个包含丰富平滑自阴影效果。☆65Updated 5 years ago
- Optimized lighting processing shaders for deferred rendering path☆37Updated 7 years ago
- Convert curves to Texture☆39Updated 2 years ago
- 一种性能与效果更平衡的地形混合算法.开销比farcry5方案多15% 但效果都比farcry5方案更好些,支持沙漠等大区域半透明混合☆51Updated 2 years ago
- An example of indirect lighting made with Unity☆35Updated 4 years ago
- hlod for unity☆80Updated 5 years ago
- This demo shows how Unity's LWRP or URP template works with the shadowmask lighting mode.☆68Updated 5 years ago
- A Demo Of Sand Trace☆42Updated 5 years ago
- ☆34Updated 3 years ago
- GPU-Driven in Unity☆26Updated 4 years ago