skywind3000 / mini3dLinks
3D Software Renderer in 700 Lines !!
☆2,290Updated 8 months ago
Alternatives and similar repositories for mini3d
Users that are interested in mini3d are comparing it to the libraries listed below
Sorting:
- 可编程渲染管线实现,帮助初学者学习渲染☆1,405Updated 8 months ago
- KlayGE is a cross-platform open source game engine with plugin-based architecture.☆2,141Updated 3 weeks ago
- 配合我的知乎专栏写的项目☆1,784Updated last year
- A shader-based software renderer written from scratch in C89☆2,607Updated 4 years ago
- App of RTR, PTR and Editor☆790Updated 3 years ago
- SALVIA is the rasterizer based software renderer. The goal of SALVIA is capacity of Direct3D 10+.☆527Updated 2 years ago
- ⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)☆1,930Updated 5 years ago
- 图形学论文实现☆1,500Updated 3 years ago
- Crossplatform C++11 2D Game Engine for Desktop and Mobile games☆531Updated 5 years ago
- 现代DX11系列教程:使用Windows SDK(C++)开发Direct3D 11.x☆1,615Updated 3 months ago
- my first cpu render engine. the main purpos is learning.☆313Updated 5 years ago
- A 2D Graphics Engine for Mobile Game☆1,995Updated 6 years ago
- 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Rea…☆2,623Updated 7 years ago
- 《全局光照技术:从离线到实时渲染》☆1,104Updated last year
- Vulkan中文教程☆733Updated 4 months ago
- This is a collection of computer graphics related courses, books, tutorials, articles, blogs, resources, researcher homepages, lab homepa…☆2,326Updated 3 years ago
- Tutorials for OpenGL 3.3 and later☆906Updated 9 years ago
- pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation☆1,206Updated 2 months ago
- Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference☆3,689Updated 2 years ago
- Utopia Game Engine 无境游戏引擎☆491Updated 3 years ago
- A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.☆1,111Updated 2 years ago
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆5,014Updated last year
- My first book for our QQ group☆545Updated 2 years ago
- CPU & GPU RTX based on OpenGL☆400Updated 4 years ago
- Must-read and classic books of computational geometry and computer graphics☆1,407Updated 11 months ago
- 为高性能而生的游戏运行时与工具箱☆848Updated this week
- A cross-platform game engine with cutting-edge real-time rendering tech & fantastic speed. …☆497Updated 6 years ago
- CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏☆1,076Updated 7 years ago
- Light rendering in 2D☆874Updated 3 years ago
- An experimental rendering engine☆345Updated 4 years ago