BoomingTech / PiccoloLinks
Piccolo (formerly Pilot) – mini game engine for games104
☆6,244Updated 8 months ago
Alternatives and similar repositories for Piccolo
Users that are interested in Piccolo are comparing it to the libraries listed below
Sorting:
- 《Real-Time Rendering 4th》 (RTR4) 中文翻译☆2,754Updated 2 months ago
- 配合我的知乎专栏写的项目☆1,783Updated last year
- 可编程渲染管线实现,帮助初学者学习渲染☆1,404Updated 8 months ago
- 3D Software Renderer in 700 Lines !!☆2,289Updated 8 months ago
- Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference☆3,680Updated 2 years ago
- ⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)☆1,923Updated 5 years ago
- 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Rea…☆2,624Updated 7 years ago
- 《全局光照技术:从离线到实时渲染》☆1,097Updated last year
- 从零编写游戏引擎教程 Writing a game engine tutorial from scratch☆3,272Updated last year
- pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation☆1,202Updated last month
- KlayGE is a cross-platform open source game engine with plugin-based architecture.☆2,139Updated last week
- A wonderful list of Game Development resources.☆3,414Updated this week
- 图形学论文实现☆1,494Updated 3 years ago
- 为高性能而生的游戏运行时与工具箱☆837Updated last week
- 书籍《Unity Shader入门精要》源代码☆5,788Updated 2 years ago
- 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.☆9,556Updated 3 years ago
- lua dev plugin for unreal engine 4 or 5☆1,869Updated 3 months ago
- ☆1,010Updated 2 years ago
- App of RTR, PTR and Editor☆790Updated 3 years ago
- a comprehensive collection of video game tech analysis resources☆975Updated 2 weeks ago
- A feature-rich, easy-learning and highly optimized Lua scripting plugin for UE.☆2,437Updated 9 months ago
- A shader-based software renderer written from scratch in C89☆2,599Updated 4 years ago
- GAMES101: 现代计算机图形学入门 作业☆572Updated last year
- Must-read and classic books of computational geometry and computer graphics☆1,401Updated 10 months ago
- 现代DX11系列教程:使用Windows SDK(C++)开发Direct3D 11.x☆1,613Updated 3 months ago
- Vulkan中文教程☆731Updated 3 months ago
- 最全面的游戏开发技术图谱(Game Development Map)。帮助游戏开发者们在已知问题上节省时间,省出更多的精力投入到更有创造性的工作中去。☆5,676Updated this week
- 3D game engine with lua scripting☆2,222Updated last week
- UE5标识符详解,包含100多个标识符以及300多个meta的解释和示例。Detailed Explanation of UE5 Identifiers, including over 100 identifiers and explanations and example…☆804Updated 6 months ago
- Unreal Engine hot update manage and package plugin.☆1,358Updated 7 months ago