QianMo / Real-Time-Rendering-3rd-CN-Summary-EbookLinks
电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
☆2,623Updated 7 years ago
Alternatives and similar repositories for Real-Time-Rendering-3rd-CN-Summary-Ebook
Users that are interested in Real-Time-Rendering-3rd-CN-Summary-Ebook are comparing it to the libraries listed below
Sorting:
- ⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)☆1,933Updated 5 years ago
- pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation☆1,206Updated last week
- 《Real-Time Rendering 4th》 (RTR4) 中文翻译☆2,786Updated 3 months ago
- This is a collection of computer graphics related courses, books, tutorials, articles, blogs, resources, researcher homepages, lab homepa…☆2,326Updated 3 years ago
- 《全局光照技术:从离线到实时渲染》☆1,104Updated last year
- 配合我的知乎专栏写的项目☆1,784Updated last year
- Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference☆3,691Updated 2 years ago
- 可编程渲染管线实现,帮助初学者学习渲染☆1,408Updated 9 months ago
- My first book for our QQ group☆545Updated 2 years ago
- 图形学论文实现☆1,499Updated 3 years ago
- 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.☆9,590Updated 3 years ago
- Must-read and classic books of computational geometry and computer graphics☆1,407Updated 11 months ago
- 3D Software Renderer in 700 Lines !!☆2,293Updated 9 months ago
- App of RTR, PTR and Editor☆790Updated 3 years ago
- Unity Post Processing Stack Library | Unity引擎的高品质后处理库☆3,362Updated last year
- 书籍《Unity Shader入门精要》源代码☆5,806Updated 2 years ago
- 《游戏编程模式》中文版☆1,641Updated 7 months ago
- 从零编写游戏引擎教程 Writing a game engine tutorial from scratch☆3,303Updated last year
- CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏☆1,076Updated 7 years ago
- 为高性能而生的游戏运行时与工具箱☆850Updated this week
- GAMES101: 现代计算机图形学入门 作业☆577Updated last year
- Computer-Graphics-Resources☆281Updated last year
- KlayGE is a cross-platform open source game engine with plugin-based architecture.☆2,142Updated 3 weeks ago
- 现代图形引擎入门指南☆430Updated last month
- shader 中级教程☆786Updated 5 years ago
- A wonderful list of Game Development resources.☆3,455Updated last week
- Tutorials for OpenGL 3.3 and later☆906Updated 9 years ago
- Vulkan中文教程☆734Updated 4 months ago
- 现代图形绘制流水线原理与实践,作业框架。☆347Updated last year
- 现代DX11系列教程:使用Windows SDK(C++)开发Direct3D 11.x☆1,615Updated 4 months ago