Personal Vulkan Wrapper
☆21Jun 23, 2025Updated 8 months ago
Alternatives and similar repositories for reactive
Users that are interested in reactive are comparing it to the libraries listed below
Sorting:
- ☆16Feb 14, 2026Updated last month
- Research oriented GPU offline renderer☆16Sep 8, 2023Updated 2 years ago
- Header only implementation of Progressive Photon Mapping: A Probabilistic Approach(PPMAPA) in C++.☆14Nov 29, 2021Updated 4 years ago
- ☆11Oct 14, 2024Updated last year
- Graphics Programming in 100 Lines☆126Sep 23, 2025Updated 5 months ago
- From book "Heterogeneous Computing with OpenCL"☆16Jun 22, 2023Updated 2 years ago
- WebGPU demo demonstrating marching cubes, deferred rendering, PBR, shadow mapping and different post-processing☆31Dec 20, 2022Updated 3 years ago
- Renderer used for レイトレ合宿8☆12Sep 10, 2022Updated 3 years ago
- ☆15Mar 14, 2023Updated 3 years ago
- A simple D3D12 sample demonstrating how to use white and blue noise to eliminate color banding.☆27Apr 14, 2020Updated 5 years ago
- ☆17Jan 6, 2023Updated 3 years ago
- ☆11Nov 22, 2022Updated 3 years ago
- ☆16Mar 10, 2026Updated last week
- ☆22Updated this week
- ☆56Dec 20, 2022Updated 3 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆40Jan 22, 2025Updated last year
- Example programs and source code for GPU Zen 2☆158May 7, 2019Updated 6 years ago
- ☆28Oct 14, 2021Updated 4 years ago
- A light-weight fork of the OpenSubdiv.☆17Jul 1, 2025Updated 8 months ago
- minimal but extensible header only implementation of photon mapping in C++☆121Nov 28, 2021Updated 4 years ago
- BVH STAR in Japanese☆83Aug 5, 2020Updated 5 years ago
- sample program for basic of ray tracing☆14Oct 20, 2017Updated 8 years ago
- パストレーシン グベースの物理ベースレンダラ。☆141Apr 4, 2022Updated 3 years ago
- A software rasterizer developed in the episode☆27Oct 9, 2020Updated 5 years ago
- Code repository for The Book of WebGPU by Mahesh Venkitachalam (No Starch Press)☆11Feb 24, 2026Updated 3 weeks ago
- Volumetric progressive photon mapping written in C++.☆58Nov 12, 2022Updated 3 years ago
- A sample demonstrating hybrid ray tracing and rasterisation for reflections.☆57Dec 14, 2021Updated 4 years ago
- SPH code for compressible flows☆14Nov 13, 2019Updated 6 years ago
- Sample code for the article 'Real-Time Layered Materials Compositing Using Spatial Clustering Encoding'☆19Sep 5, 2023Updated 2 years ago
- Global illumination on GPU using progressive Radiosity.☆10Jun 22, 2021Updated 4 years ago
- ☆14May 18, 2022Updated 3 years ago
- Microsoft Game Stack Live post-show materials☆25Jun 12, 2023Updated 2 years ago
- A collection of NRI samples demonstrating basic usage (also works as a test bench)☆56Updated this week
- Assets used during the creation of SEED's Project PICA PICA☆81Sep 27, 2019Updated 6 years ago
- AMD separable filter sample based on DirectX 11☆26Sep 6, 2016Updated 9 years ago
- AMD depth bounds test DirectX 11 driver extension sample☆25Apr 25, 2019Updated 6 years ago
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆23Jul 11, 2022Updated 3 years ago
- Render Cornell Box with Path Tracing in GLSL(version 330 core)☆49Jan 18, 2021Updated 5 years ago
- AMD compute-based tiled lighting sample based on DirectX 11☆76Sep 8, 2016Updated 9 years ago