Microsoft Game Stack Live post-show materials
☆25Jun 12, 2023Updated 2 years ago
Alternatives and similar repositories for Microsoft-Game-Stack-Live
Users that are interested in Microsoft-Game-Stack-Live are comparing it to the libraries listed below
Sorting:
- Samples repository for the Opacity MicroMap SDK☆21Mar 9, 2026Updated last week
- This is an example of a boolean expression editor made in Dear ImGui☆15Dec 3, 2022Updated 3 years ago
- Research oriented GPU offline renderer☆16Sep 8, 2023Updated 2 years ago
- Opacity Micro-Map SDK Source Repository☆97Nov 25, 2025Updated 3 months ago
- ☆28Oct 14, 2021Updated 4 years ago
- ☆21Nov 16, 2025Updated 4 months ago
- Personal Vulkan Wrapper☆21Jun 23, 2025Updated 8 months ago
- ☆12Mar 27, 2022Updated 3 years ago
- SPH code for compressible flows☆14Nov 13, 2019Updated 6 years ago
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆23Jul 11, 2022Updated 3 years ago
- Quake II on Dx12☆31Sep 2, 2021Updated 4 years ago
- ☆21Updated this week
- A non-intrusive bulk/unity C++ build tool for Visual Studio☆16Aug 7, 2020Updated 5 years ago
- My Utilities for Blender☆11Nov 6, 2022Updated 3 years ago
- Getting The Synthesis Toolkit in C++ to work on Xcode 4.6☆22Dec 29, 2013Updated 12 years ago
- Demonstration of how we can use tessellation shaders to make faster fragment shaders.☆17Jun 20, 2016Updated 9 years ago
- A copy of the DirectX Headers from MinGW-64.☆14Sep 7, 2023Updated 2 years ago
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆159Mar 11, 2026Updated last week
- GameWorks cross-platform graphics API samples☆38Jun 3, 2016Updated 9 years ago
- Neural Radiance Cache (NRC) Library☆45Oct 27, 2025Updated 4 months ago
- Python CZMQ bindings☆31Sep 2, 2017Updated 8 years ago
- Barycentric coordinates GCN shader extension sample for DirectX 11☆13Jan 13, 2021Updated 5 years ago
- A basic Unreal Template with Editor and Runtime Module.☆10May 16, 2024Updated last year
- Detailed examples demonstrating cross-platform building with Bazel☆11Dec 1, 2017Updated 8 years ago
- Fast Lossless Color Image Compression Library☆10Jun 21, 2022Updated 3 years ago
- A Rust command-line tool for decoding Alpha2-based shellcode.☆11Dec 16, 2020Updated 5 years ago
- ☆12Oct 16, 2015Updated 10 years ago
- Useful Tools☆13Jun 5, 2022Updated 3 years ago
- USD build script for aarch64 target☆11Oct 28, 2022Updated 3 years ago
- 2D visualizer for specular path manifolds☆77Jun 17, 2021Updated 4 years ago
- ☆11May 12, 2025Updated 10 months ago
- A small dx11 base program I use to test shaders and techniques☆86Jul 4, 2021Updated 4 years ago
- Houdini Library.☆27Jul 9, 2023Updated 2 years ago
- A C++ library for principal component analysis☆12Feb 23, 2020Updated 6 years ago
- This is an official read-only mirror.☆10Dec 3, 2021Updated 4 years ago
- Rust implementation of k-d tree to efficiently perform color quantization to predefined sets☆13Feb 14, 2018Updated 8 years ago
- Repo for working on updates to the legacy DXSDK header D3DX_DXGIFormatConvert.inl☆14Mar 9, 2026Updated last week
- This project demonstrates the use of GPU mesh shaders to enhance object surfaces in real-time. The application is written in C++ and GLSL…☆13May 12, 2025Updated 10 months ago
- ☆15Mar 20, 2017Updated 9 years ago