AGU-Graphics / StrokeTransfer
☆24Updated 6 months ago
Related projects: ⓘ
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆32Updated 6 months ago
- ☆10Updated 4 years ago
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆29Updated 3 years ago
- ☆28Updated 3 years ago
- ☆11Updated last year
- implementation of SIGGRAPH 2020 paper 'A class of C2 interpolating Splines - cem yuksel'☆15Updated 10 months ago
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆54Updated 7 months ago
- UnrealBakedSDF is a sample Unreal project for importing and visualizing BakedSDF meshes.☆13Updated last year
- An implementation of "Air Meshes for Robust Collision Handling", SIGGRAPH (2015)☆15Updated 7 years ago
- MoRecon - A tool for reconstructing missing frames in motion capture data☆46Updated 2 years ago
- An implementation of "Strain based dynamics", SCA (2014)☆15Updated 7 years ago
- Supports SIGGRAPH Asia 2019 paper "GATA: Multi-Theme Generative Adversarial Terrain Amplification"☆30Updated 4 years ago
- Real-time mesh skinning with DDM implemented in Unity 2020.3.13.☆22Updated 2 years ago
- Anisotropic Kernels SOP (SideFX Houdini Plugin)☆9Updated 8 years ago
- ☆12Updated last year
- ☆21Updated last month
- The official implementation of MesoGen: Designing Procedural On-Surface Stranded Mesostructures (Siggraph 2023)☆24Updated 7 months ago
- USD build script for aarch64 target☆11Updated last year
- Applications of the Teg differentiable programming language to problems spanning graphics and physical simulation.☆11Updated 2 years ago
- ☆63Updated 5 years ago
- CEDEC2022 Slide "Position Based Dynamics Onramp"☆16Updated 2 years ago
- ☆12Updated 3 years ago
- ☆25Updated 6 months ago
- The author's Implementation of "Surface-Only Dynamic Deformables using a Boundary Element Method."☆33Updated 2 years ago
- ☆77Updated 3 years ago
- DeepAo: Efficient Screen Space Ambient Occlusion Generation via Deep Network☆12Updated 4 years ago
- Texture Synthesis☆41Updated 6 years ago
- CEDEC2017 Slide "Position Based Dynamics Combo"☆11Updated 7 years ago
- ☆13Updated this week
- ☆11Updated 7 years ago