AGU-Graphics / StrokeTransferLinks
☆28Updated last year
Alternatives and similar repositories for StrokeTransfer
Users that are interested in StrokeTransfer are comparing it to the libraries listed below
Sorting:
- ☆32Updated 4 years ago
- An implementation of "Air Meshes for Robust Collision Handling", SIGGRAPH (2015)☆16Updated 8 years ago
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆39Updated last year
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆30Updated 5 years ago
- ☆81Updated 4 years ago
- ☆11Updated 5 years ago
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆57Updated last year
- Real-Time Example-Based Elastic Deformation [SCA 2012]☆16Updated 5 years ago
- ☆31Updated 2 months ago
- Position Based Fluids [SIGGRAPH 2013] in C++☆145Updated 3 years ago
- An implementation of "Strain based dynamics", SCA (2014)☆16Updated 8 years ago
- Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning wit…☆59Updated 7 months ago
- Extracts data from an fbx file☆48Updated 2 years ago
- CEDEC2022 Slide "Position Based Dynamics Onramp"☆18Updated 3 years ago
- ☆66Updated 2 years ago
- ☆63Updated 7 years ago
- The author's Implementation of "Surface-Only Dynamic Deformables using a Boundary Element Method."☆38Updated 3 years ago
- Velocity Skinning - Replicability Stamp☆16Updated 4 years ago
- ubisoft / ubisoft-laforge-face-editing-face-editing-using-part-based-optimization-of-the-latent-spaceFace Editing Using Part-Based Optimization of the Latent Space☆26Updated last year
- ☆14Updated 5 years ago
- Applications of the Teg differentiable programming language to problems spanning graphics and physical simulation.☆12Updated 3 years ago
- The official implementation of MesoGen: Designing Procedural On-Surface Stranded Mesostructures (Siggraph 2023)☆25Updated last year
- ☆17Updated 2 years ago
- Research oriented GPU offline renderer☆16Updated 2 years ago
- Fast Quasi-Harmonic Weights for Geometric Data Interpolation.☆25Updated last year
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆76Updated 5 years ago
- This project demonstrates the use of GPU mesh shaders to enhance object surfaces in real-time. The application is written in C++ and GLSL…☆12Updated 7 months ago
- Code for the Siggraph 2023 Paper: Shortest Path to Boundary for Self-Intersecting Meshes☆93Updated last year
- Physically Based Rendering Scenes☆15Updated 4 years ago
- Supports SIGGRAPH Asia 2019 paper "GATA: Multi-Theme Generative Adversarial Terrain Amplification"☆41Updated 6 years ago