A light-weight fork of the OpenSubdiv.
☆18Jul 1, 2025Updated last year
Alternatives and similar repositories for OSD-Lite
Users that are interested in OSD-Lite are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- An OptiX/CUDA code sample showing how to quickly build ray-tracing acceleration structures for dynamic subdivision surfaces☆29Sep 10, 2026Updated last month
- Sample for adaptive triangle tessellation in ray tracing☆34Aug 6, 2026Updated 2 months ago
- Partitioned top level acceleration structure sample☆18May 4, 2026Updated 5 months ago
- NVIDIA RTX Texture Streaming SDK☆43Oct 15, 2025Updated last year
- small generic spatial clustering C++ library☆47Nov 11, 2025Updated 11 months ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- ☆10Nov 16, 2025Updated 11 months ago
- ☆13Jun 3, 2023Updated 3 years ago
- A list of Autodesk’s contributions and projects related to OpenUSD Hydra☆10Aug 9, 2025Updated last year
- Neural Radiance Cache (NRC) Library☆55Oct 3, 2026Updated 3 weeks ago
- Barycentric coordinates GCN shader extension sample for DirectX 12☆12Jan 13, 2021Updated 5 years ago
- BVH accelerated CPU and OpenGL ray-tracing☆19Mar 13, 2023Updated 3 years ago
- High level Rust bindings for Illumination Research’s Nodal Scene Interface – ɴsɪ.☆18Oct 26, 2026Updated last week
- Runtime library for the NVIDIA RTXNTC SDK☆30Aug 4, 2026Updated 2 months ago
- Semi-procedural textures using PPTBF (Point Process Texture Basis Functions).☆43Dec 17, 2020Updated 5 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- ☆21Mar 11, 2024Updated 2 years ago
- Nodes for Gaffer☆13Feb 25, 2024Updated 2 years ago
- Extensible, Apache-licensed application framework for building 3D tools with OpenUSD and Qt, tailored for the VFX and animation industry.☆34Oct 15, 2026Updated 2 weeks ago
- NVIDIA RTX Character Rendering SDK☆139Sep 11, 2026Updated last month
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Nov 17, 2019Updated 6 years ago
- Research oriented GPU offline renderer☆17Sep 8, 2023Updated 3 years ago
- A library for creating and verifying orthogonal arrays for Monte Carlo sampling☆13Feb 9, 2026Updated 8 months ago
- Toucan is a software renderer for timelines☆54Sep 8, 2026Updated last month
- This is a simple program in C that uses the Pocketsphinx library by CMU. The library is used along with Unreal Engine 4 to demo a voice a…☆10Feb 16, 2016Updated 10 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Personal Vulkan Wrapper☆21Jun 23, 2025Updated last year
- A declarative UI framework for Blender addons and much more. 🥣☆23Sep 15, 2026Updated last month
- OptiX SDK headers, everything needed to build & run OptiX applications. SDK samples not included.☆50Dec 12, 2025Updated 10 months ago
- ☆12Oct 21, 2018Updated 8 years ago
- Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing☆79Sep 30, 2026Updated last month
- Claude Skill for Patent Filing Quality Control☆12Jul 23, 2026Updated 3 months ago
- Blender AddOn Draw Polyline☆11Mar 8, 2026Updated 7 months ago
- Quasi-Monte Carlo sampling library for rendering and graphics applications.☆105Oct 8, 2026Updated 3 weeks ago
- ☆28Mar 10, 2026Updated 7 months ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Plugin for SideFX Houdini adding Omniverse support.☆17Sep 17, 2025Updated last year
- ☆12Nov 18, 2024Updated last year
- A pure-rust implementation of *lua* (5.4) with *just-in-time* (JIT) compilation using `cranelift`.☆16Jan 2, 2026Updated 10 months ago
- Demonstration of how we can use tessellation shaders to make faster fragment shaders.☆17Jun 20, 2016Updated 10 years ago
- C++11 simple, header-only, TIFF reader☆22Jun 12, 2025Updated last year
- A SDKMESH/CMO model viewer using DirectX Tool Kit for DirectX 12☆24Oct 1, 2026Updated last month
- A collection of NRI samples demonstrating basic usage (also works as a test bench)☆62Updated this week