A light-weight fork of the OpenSubdiv.
☆18Jul 1, 2025Updated last year
Alternatives and similar repositories for OSD-Lite
Users that are interested in OSD-Lite are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- An OptiX/CUDA code sample showing how to quickly build ray-tracing acceleration structures for dynamic subdivision surfaces☆27Sep 10, 2026Updated last week
- Sample for adaptive triangle tessellation in ray tracing☆29Aug 6, 2026Updated last month
- NVIDIA RTX Texture Streaming SDK☆42Oct 15, 2025Updated 11 months ago
- ☆22Oct 10, 2024Updated last year
- small generic spatial clustering C++ library☆47Nov 11, 2025Updated 10 months ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- ☆13Jun 3, 2023Updated 3 years ago
- ☆10Nov 16, 2025Updated 10 months ago
- BVH accelerated CPU and OpenGL ray-tracing☆19Mar 13, 2023Updated 3 years ago
- High level Rust bindings for Illumination Research’s Nodal Scene Interface – ɴsɪ.☆17Updated this week
- Partitioned top level acceleration structure sample☆18May 4, 2026Updated 4 months ago
- Runtime library for the NVIDIA RTXNTC SDK☆30Aug 4, 2026Updated last month
- Semi-procedural textures using PPTBF (Point Process Texture Basis Functions).☆43Dec 17, 2020Updated 5 years ago
- Nodes for Gaffer☆13Feb 25, 2024Updated 2 years ago
- Toucan is a software renderer for timelines☆54Sep 8, 2026Updated 2 weeks ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- NVIDIA RTX Character Rendering SDK☆132Sep 11, 2026Updated last week
- Microsoft Game Stack Live post-show materials☆25Jun 12, 2023Updated 3 years ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Nov 17, 2019Updated 6 years ago
- A declarative UI framework for Blender addons and much more. 🥣☆22Sep 15, 2026Updated last week
- A library for creating and verifying orthogonal arrays for Monte Carlo sampling☆13Feb 9, 2026Updated 7 months ago
- Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing☆72Aug 6, 2026Updated last month
- Research oriented GPU offline renderer☆17Sep 8, 2023Updated 3 years ago
- Personal Vulkan Wrapper☆21Jun 23, 2025Updated last year
- OptiX SDK headers, everything needed to build & run OptiX applications. SDK samples not included.☆49Dec 12, 2025Updated 9 months ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- ☆25Mar 10, 2026Updated 6 months ago
- The GradePass node is designed to grade render passes directly without needing to extract them. It uses the subtractive method, and you c…☆21Dec 3, 2025Updated 9 months ago
- Quasi-Monte Carlo sampling library for rendering and graphics applications.☆101Sep 11, 2026Updated last week
- Guaranteed-robust intrinsic triangulations for surface mesh processing! (C++ demo app)☆34Jul 10, 2023Updated 3 years ago
- ☆36Mar 30, 2025Updated last year
- A pure-rust implementation of *lua* (5.4) with *just-in-time* (JIT) compilation using `cranelift`.☆16Jan 2, 2026Updated 8 months ago
- Plugin for SideFX Houdini adding Omniverse support.☆17Sep 17, 2025Updated last year
- This is a simple program in C that uses the Pocketsphinx library by CMU. The library is used along with Unreal Engine 4 to demo a voice a…☆10Feb 16, 2016Updated 10 years ago
- ☆16May 23, 2026Updated 3 months ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- NVIDIA RTX Mega Geometry SDK☆263Sep 4, 2026Updated 2 weeks ago
- Central landing page for Nvidia RTX Kit suite of neural rendering SDKs☆113Sep 9, 2026Updated last week
- TinyVDB: Lightweight C/C++ OpenVDB library☆46Sep 11, 2026Updated last week
- fast voronoi☆39Oct 15, 2023Updated 2 years ago
- ☆76Jun 9, 2023Updated 3 years ago
- A collection of NRI samples demonstrating basic usage (also works as a test bench)☆59Updated this week
- Demonstration of how we can use tessellation shaders to make faster fragment shaders.☆17Jun 20, 2016Updated 10 years ago