Spectral rendering extension for the NORI framework to simulate the thin film iridescence effect
☆18Jun 13, 2022Updated 4 years ago
Alternatives and similar repositories for spectral_renderer
Users that are interested in spectral_renderer are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Research oriented GPU offline renderer☆17Sep 8, 2023Updated 2 years ago
- Bidirectional Path Tracing for Rendering Participating Media☆29Sep 14, 2017Updated 8 years ago
- Pathed: An educationally-motivated physically-based path tracer☆20Nov 22, 2022Updated 3 years ago
- Code for Neural Volume Reconstruction for Coherent Synthetic Aperture Sonar in SIGGRAPH 2023☆24Oct 28, 2023Updated 2 years ago
- GPU-accelerated path tracer☆10Oct 2, 2015Updated 10 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Mitsuba renderer(modified for CMake compilation).☆26Apr 12, 2022Updated 4 years ago
- Source code of my master thesis on occlusion culling for (out-of-core) path tracing☆16Jul 29, 2025Updated last year
- games106 现代图形绘制流水线原理与实践,作业框架。☆21Mar 22, 2023Updated 3 years ago
- Work-in-progress CPU renderer using Embree☆18Jan 28, 2019Updated 7 years ago
- implementation of nori the raytracer☆10Aug 12, 2019Updated 7 years ago
- An online test suite for rendering research, based on Disney Research's interactive viewer☆44Jan 12, 2022Updated 4 years ago
- Project developed for the Computer Vision course unit in FEUP☆10Apr 27, 2021Updated 5 years ago
- Code release of the paper "Combining Resampled Importance and Projected Solid Angle Samplings for Many Area Light Rendering"☆11Jun 24, 2024Updated 2 years ago
- a simple physical based rendering renderer.☆13Sep 29, 2022Updated 3 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- Precomputed Radiance Transfert (PRT)☆14Oct 7, 2017Updated 8 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Oct 27, 2023Updated 2 years ago
- A simple OpenCL path tracer with spheres and mixed glossy/specular + diffuse + emission material☆12Feb 13, 2014Updated 12 years ago
- Volumetric path tracer written in C++☆50Jan 2, 2023Updated 3 years ago
- Code release for SIGGRAPH 2025 paper "Uncertainty for SVBRDF Acquisition using Frequency Analysis"☆16Apr 23, 2026Updated 4 months ago
- A real-time rendering game engine.☆15Jun 15, 2022Updated 4 years ago
- Improving beat tracking algorithms with recurrent neural networks.☆11Jan 7, 2019Updated 7 years ago
- ☆16Aug 16, 2020Updated 6 years ago
- ReSTIR-GI implementation in Mitsuba3☆18Jul 17, 2023Updated 3 years ago
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- An OptiX 7 implementation of SPCBPT: Subspace-based Probabilistic Connections for Bidirectional Path Tracing☆15Aug 8, 2026Updated 3 weeks ago
- A GLSL Path Tracer☆33Jan 27, 2025Updated last year
- 根据骆昊的《Python - 100天从新手到大师》学习路线,记录相关学习问题及心得。☆10Oct 7, 2019Updated 6 years ago
- Complete head and movement tracking achieved in Google Cardboard using ARCore☆16Dec 12, 2018Updated 7 years ago
- Luminance-Contrast-Aware Foveated Rendering☆13Jun 19, 2025Updated last year
- cpu path tracer☆12Dec 27, 2022Updated 3 years ago
- Expansion of the Nori renderer☆15Feb 1, 2016Updated 10 years ago
- CPU raytracer using Embree 3.0☆12May 4, 2022Updated 4 years ago
- A cross-platform framework for rendering algorithm research. Written in C#.☆27Aug 13, 2026Updated 3 weeks ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Unofficial implementation of NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis, using Flax with the Linen API☆13Sep 25, 2021Updated 4 years ago
- Eikonal rendering + mitsuba☆17Oct 5, 2021Updated 4 years ago
- Header only implementation of Progressive Photon Mapping: A Probabilistic Approach(PPMAPA) in C++.☆14Nov 29, 2021Updated 4 years ago
- High Performance CPU/GPU Physically Based Renderer in Rust☆215Apr 21, 2026Updated 4 months ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆66Jun 15, 2024Updated 2 years ago
- A Machine Learning Global Illumination renderer based on PBRTv3☆21Jul 31, 2021Updated 5 years ago
- Code release for "Dynamic Neural Radiosity with Multi-grid Decomposition"☆12Mar 18, 2026Updated 5 months ago