AddisonPrairie / WebGPU-Path-TracingLinks
Basic path tracing with WebGPU.
☆11Updated last year
Alternatives and similar repositories for WebGPU-Path-Tracing
Users that are interested in WebGPU-Path-Tracing are comparing it to the libraries listed below
Sorting:
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated last year
- Improved Blue Noise Generator☆39Updated 2 years ago
- ☆38Updated last month
- A ray tracer based on nori and mitsuba. (Used only for learning)☆12Updated 5 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Low-level API examples using C++, C#, Rust, Python, Swift, Java, and Kotlin languages☆19Updated 2 months ago
- Rendering engine and editor☆12Updated last year
- Source code for the EON rough diffuse BRDF model☆33Updated 2 months ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated last year
- Sort of an implementation of Scalable Ambient Obscurance, but not quite☆9Updated 9 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆20Updated 5 years ago
- Constructing a linear BVH with WebGPU.☆12Updated 9 months ago
- Template to get started with SDL2 + WebGPU C++ -> Native/Wasm projects☆36Updated 9 months ago
- Htex: Per-Halfedge Texturing for Arbitrary Mesh Topologies☆25Updated last year
- This is a relatively simple, and thus fast, recurrently blurring denoiser I made with some help and ideas from others☆9Updated last year
- AdamYuan's PathTracer☆15Updated 6 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 6 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- An interactive, experimental, pathtracer implemented using desktop WebGPU.☆34Updated 10 months ago
- ☆35Updated last year
- This is my experiments with BVH build algorithms on GPU.☆56Updated 7 months ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 2 years ago
- OpenGL rendering framework.☆26Updated 3 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆37Updated 4 months ago
- Mini Spin-X Library☆51Updated 6 months ago
- Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rend…☆66Updated 8 months ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- BVH accelerated CPU and OpenGL ray-tracing☆17Updated 2 years ago
- OBJ model to 3D transparent texture converter☆40Updated 3 years ago