☆28Oct 14, 2021Updated 4 years ago
Alternatives and similar repositories for nas-sample
Users that are interested in nas-sample are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- [SIGGRAPH Asia 2023] Official implementation for "Adaptive Recurrent Frame Prediction with Learnable Motion Vectors"☆20Dec 25, 2025Updated 6 months ago
- Research oriented GPU offline renderer☆17Sep 8, 2023Updated 2 years ago
- ☆10Jul 11, 2021Updated 4 years ago
- Official impl. of SIGCOMM paper "ZGaming: Zero-Latency 3D Cloud Gaming by Image Prediction". A novel 3D cloud gaming system based on imag…☆12Jan 1, 2024Updated 2 years ago
- Personal Vulkan Wrapper☆21Jun 23, 2025Updated last year
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- ☆36Updated this week
- An implementation of "Deep Combiner for Independent and Correlated Pixel Estimates"☆20Mar 18, 2022Updated 4 years ago
- ☆240Jun 11, 2026Updated 2 weeks ago
- A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.☆65Apr 28, 2021Updated 5 years ago
- 这是我的博客《菜鸟与 cef 的邂逅之旅(四):Soui 离屏渲染封装 Cef3 细节分析》的实验代码(代码参考蓝先生和启程的 Demo)☆17Aug 14, 2017Updated 8 years ago
- SPH code for compressible flows☆14Nov 13, 2019Updated 6 years ago
- Direct3D feature samples☆16Jul 15, 2014Updated 11 years ago
- Microsoft Game Stack Live post-show materials☆25Jun 12, 2023Updated 3 years ago
- XUSGRayTracing-EZ sample on DirectX12: real-time voxelization making use of ray-tracing pipeline for easy solid voxelization.☆27Mar 14, 2025Updated last year
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆50Jun 6, 2023Updated 3 years ago
- Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)☆133Jan 3, 2023Updated 3 years ago
- The source code of team 🥇Schaferct in 2nd Bandwidth Prediction of MMSys'24.☆17May 13, 2024Updated 2 years ago
- Feature generation for adaptive gradient-domain path tracing☆10May 22, 2019Updated 7 years ago
- Demonstration of how we can use tessellation shaders to make faster fragment shaders.☆17Jun 20, 2016Updated 10 years ago
- Improved Blue Noise Generator☆42Nov 11, 2025Updated 7 months ago
- ☆57Dec 20, 2022Updated 3 years ago
- Three.js (3D graphics) auto show scene (Bugatti Veyron)☆12Jun 8, 2020Updated 6 years ago
- ☆18Jul 21, 2023Updated 2 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Barycentric coordinates GCN shader extension sample for DirectX 11☆13Jan 13, 2021Updated 5 years ago
- 现代图形绘制流水线原理与实践,作业框架。☆355Jul 23, 2023Updated 2 years ago
- A simple implement of SSR in Unity URP.☆14Feb 3, 2024Updated 2 years ago
- Enabling High Quality Real-Time Communications with Adaptive Frame-Rate (USENIX NSDI 2023)☆24Jan 5, 2024Updated 2 years ago
- An (obviously) super cool handle implementation.☆10Feb 23, 2019Updated 7 years ago
- Leak of CS:GO Source code, provided by toomuchcaffeine☆11Apr 23, 2020Updated 6 years ago
- AMD tessellation sample based on DirectX 11☆33Sep 8, 2016Updated 9 years ago
- ☆12Oct 16, 2015Updated 10 years ago
- ☆16Dec 11, 2017Updated 8 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- A small dx12 base program I use to test shaders and techniques☆50Jul 24, 2022Updated 3 years ago
- A not-so-trivial example showing how (not) to generate a hi-Z buffer in Unity☆16May 29, 2017Updated 9 years ago
- Source code for the light scattering sample☆97Jun 5, 2017Updated 9 years ago
- ☆18Aug 15, 2024Updated last year
- Mirror of OpenMesh-Python☆14Feb 21, 2019Updated 7 years ago
- ☆16Aug 20, 2020Updated 5 years ago
- Mesh voxelization using GPU hardware rasterization.☆14Feb 13, 2017Updated 9 years ago