yumcyaWiz / photon_mapping
minimal but extensible header only implementation of photon mapping in C++
☆112Updated 3 years ago
Alternatives and similar repositories for photon_mapping:
Users that are interested in photon_mapping are comparing it to the libraries listed below
- Volumetric progressive photon mapping written in C++.☆55Updated 2 years ago
- Volumetric path tracer written in C++☆45Updated 2 years ago
- OptiX 9 Lightweight Wrapper Library☆103Updated 2 months ago
- Minimal pathtracer using Vulkan RayTracing☆45Updated 9 months ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆84Updated 11 months ago
- Real-time Global Illumination with Vulkan Ray Tracing API☆97Updated 2 years ago
- Sandbox for graphics paper implementation☆236Updated this week
- GPU ray tracing framework using NVIDIA OptiX 7 and 8☆39Updated 4 months ago
- Vulkan implementation of ReSTIR☆159Updated 2 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆162Updated 11 months ago
- Spherical/zonal harmonics library☆138Updated last year
- ☆159Updated 4 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆58Updated 10 months ago
- Monte Carlo Ray Tracing Renderer☆76Updated 6 years ago
- Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.☆35Updated 3 years ago
- A Real-Time Path Tracing Reconstruction based on Blockwise Multi-order Feature Regression and implemented with DXR☆70Updated 5 years ago
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆37Updated 2 years ago
- A simple interactive ray-tracing renderer.☆46Updated 5 months ago
- A basic path tracer implementing the forward BRDF sampling using DirectX Ray Tracing (DXR)☆44Updated 10 months ago
- ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper☆81Updated 2 years ago
- This is my experiments with BVH build algorithms on GPU.☆54Updated 6 months ago
- Interactive Path Tracing with Spatiotemporal Variance Guided Filter (SVGF)☆122Updated 4 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆129Updated 3 years ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆83Updated 6 months ago
- Global Illumination using Spherical Harmonics☆77Updated 4 years ago
- OptiX Path Tracer☆89Updated last month
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 2 years ago
- ☆66Updated 10 months ago
- Denoising a Vulkan ray traced image using OptiX denoiser☆93Updated last week
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆122Updated 4 months ago