Ninjajie / FusionView external linksLinks
Unity Physics on GPU
☆468Aug 21, 2019Updated 6 years ago
Alternatives and similar repositories for Fusion
Users that are interested in Fusion are comparing it to the libraries listed below
Sorting:
- GPU Mass-Spring Simulation Cloth in Unity☆188Dec 2, 2019Updated 6 years ago
- Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8☆171Oct 17, 2022Updated 3 years ago
- A PBD fluid in unity running on the GPU☆751Aug 30, 2022Updated 3 years ago
- Through this configuration, no per voxel data is transferred between the GPU and the CPU at runtime.☆456Mar 27, 2019Updated 6 years ago
- Position based dynamics in Unity☆331Jan 30, 2022Updated 4 years ago
- ComputeShader implementation trails for Unity☆148Sep 6, 2024Updated last year
- 3D fluid simulation on the in Unity☆299Jan 30, 2022Updated 4 years ago
- Volume cloud for Unity3D☆670Jul 29, 2020Updated 5 years ago
- A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects☆484Nov 8, 2023Updated 2 years ago
- Parallelised 2D deformable bodies using the C# Job system, Unity's Burst compiler and GPU instancing☆90Sep 30, 2018Updated 7 years ago
- Voxel-based Global Illumination using Unity Scriptable Render Pipeline☆817Sep 20, 2022Updated 3 years ago
- Procedural tree builder for Unity☆422Dec 16, 2022Updated 3 years ago
- A volumetric fog implementation in Unity.☆296Jun 19, 2020Updated 5 years ago
- High performance SpringBone using ECS and JobSystem in Unity.☆378Oct 16, 2018Updated 7 years ago
- Implementation of the SPH Algorithm (fluid simulation) in Unity, comparing singlethread and ECS/Job System performances.☆250Aug 13, 2019Updated 6 years ago
- A hair shader for Unity 5 originally built for the sine.space virtual world☆141Jan 25, 2021Updated 5 years ago
- bitonic sort fluid simulator☆40Jun 23, 2021Updated 4 years ago
- Ceto: Ocean system for Unity☆1,076Jan 30, 2022Updated 4 years ago
- Fracture any mesh at runtime☆1,288May 17, 2021Updated 4 years ago
- A GPU Particle System for Unity ✨capable of simulating and rendering millions of particles at once 💥☆738Nov 7, 2018Updated 7 years ago
- SAT Collision in C# for Unity3D Burst Compiler☆283May 1, 2019Updated 6 years ago
- GPU atmosphertic scattering and planet generation in Unity 3D☆196Apr 8, 2025Updated 10 months ago
- Example project for Unity 2020.1 Mesh API improvements☆761Mar 8, 2023Updated 2 years ago
- UniversalRP Toon Shader with ShaderGraph☆608Jan 17, 2025Updated last year
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆560Dec 25, 2020Updated 5 years ago
- paint 3D ivy in the Unity Editor, watch procedurally generated meshes simulate growth and clinging in real-time☆804Jun 23, 2022Updated 3 years ago
- Layer-based Glow for Unity☆20Mar 25, 2025Updated 10 months ago
- A ocean using Phillips spectrum in Unity☆284Jan 30, 2022Updated 4 years ago
- Teddy algorithm implementation in Unity.☆481Apr 20, 2023Updated 2 years ago
- Fluid dynamics for Unity's VFX graph☆704Jun 16, 2022Updated 3 years ago
- 頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン☆814Mar 30, 2021Updated 4 years ago
- Texture-Paint on Unity.☆1,301Aug 17, 2018Updated 7 years ago
- #NVJOB Simple Water Shaders. Free Unity Asset.☆345Apr 10, 2023Updated 2 years ago
- 2D fluid simulation in Unity☆277Jan 30, 2022Updated 4 years ago
- Tween system for unity mostly for setup in inspector instead of code.