afichet / cgi-resourcesLinks
List of some useful databases and resources for Computer Graphics
☆99Updated 3 years ago
Alternatives and similar repositories for cgi-resources
Users that are interested in cgi-resources are comparing it to the libraries listed below
Sorting:
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆163Updated last year
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆51Updated 3 years ago
- Volumetric path tracer using cuda☆265Updated 2 years ago
- ☆81Updated 2 years ago
- 2D visualizer for specular path manifolds☆77Updated 4 years ago
- A wave-optical path tracer☆150Updated 3 weeks ago
- Exporter for blender that exports the scene into pbrt's ascii file format.☆63Updated 3 years ago
- ☆56Updated last month
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆97Updated 2 years ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆246Updated last year
- Sandbox for graphics paper implementation☆245Updated 5 months ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆90Updated 2 months ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 6 years ago
- ☆61Updated 3 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆61Updated last year
- Materials for the Neural Shading Course at SIGGRAPH 2025☆152Updated this week
- OptiX 9 Lightweight Wrapper Library☆106Updated 3 weeks ago
- ☆163Updated 5 years ago
- A Simple Spectral Renderer☆211Updated 5 years ago
- pbrt-v4 render engine/exporter for Blender☆41Updated 7 months ago
- Spherical/zonal harmonics library☆148Updated last week
- Global Illumination using Spherical Harmonics☆88Updated 5 years ago
- ☆75Updated 2 years ago
- Compact Poisson Filters for Fast Fluid Simulation☆79Updated 7 months ago
- Source code for "Progressive Denoising of Monte Carlo Rendered Images".☆56Updated 5 months ago
- A Real-Time Path Tracing Reconstruction based on Blockwise Multi-order Feature Regression and implemented with DXR☆75Updated 5 years ago
- A visualization and editing tool for reflectance data☆140Updated 6 years ago
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆86Updated 2 years ago
- OptiX Path Tracer☆91Updated 10 months ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago