Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"
☆181Nov 1, 2024Updated last year
Alternatives and similar repositories for Area-ReSTIR
Users that are interested in Area-ReSTIR are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆117Jan 18, 2024Updated 2 years ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆501Jul 20, 2025Updated 8 months ago
- ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering☆64Nov 4, 2025Updated 4 months ago
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆29Sep 22, 2024Updated last year
- Code for SIGGRAPH 2025 (ToG) paper "Multiple Importance Reweighting for Path Guiding"☆20May 20, 2025Updated 10 months ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Sandbox for graphics paper implementation☆246Aug 2, 2025Updated 7 months ago
- Code for SIGGRAPH 2025 (ToG) paper "Bernstein Bounds for Caustics"☆36Feb 11, 2026Updated last month
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆51Dec 22, 2024Updated last year
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆49Jun 6, 2023Updated 2 years ago
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆24Jul 28, 2025Updated 8 months ago
- GPU prototype implementation for neural parametric mixtures guiding☆29Jan 31, 2025Updated last year
- ☆81Jan 19, 2024Updated 2 years ago
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆25Jul 25, 2024Updated last year
- Elaina is a wavefront implementation of walk on stars. (Code for SIGGRAPH 2025 paper "Guiding-Based Importance Sampling for Walk on Stars…☆28Oct 7, 2025Updated 5 months ago
- Wordpress hosting with auto-scaling on Cloudways • AdFully Managed hosting built for WordPress-powered businesses that need reliable, auto-scalable hosting. Cloudways SafeUpdates now available.
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆579Feb 16, 2026Updated last month
- Source Code for the SIGGRAPH 2025 Paper "Reservoir Splatting for Temporal Path Resampling and Motion Blur".☆41Sep 6, 2025Updated 6 months ago
- Implementation of "Focal Path Guiding for Light Transport Simulation" (SIGGRAPH 2023)☆26Aug 29, 2023Updated 2 years ago
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆100Aug 23, 2024Updated last year
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆63Jun 15, 2024Updated last year
- Source code for "Revisiting controlled mixture sampling for rendering applications" SIGGRAPH 2023☆19Jan 21, 2024Updated 2 years ago
- ☆23Jul 11, 2022Updated 3 years ago
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆138Dec 3, 2025Updated 3 months ago
- Vulkan ReSTIR Path Tracer / Rebuild of EIDOLA, from sratch [2023-2024]☆20Sep 9, 2024Updated last year
- DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Real-time path tracing library and sample☆917Mar 19, 2026Updated last week
- Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.☆33Sep 10, 2024Updated last year
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆51Jul 18, 2022Updated 3 years ago
- Bachelor Thesis: Real-time Neural Radiance Caching in Heterogeneous Participating Media☆17Sep 9, 2024Updated last year
- Robust Fitting of Parallax-Aware Mixtures for Path Guiding - SIGGRAPH 2020☆36Feb 20, 2025Updated last year
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆85Oct 12, 2024Updated last year
- Implementation of "Single-pass stratified importance resampling"☆30Jul 30, 2022Updated 3 years ago
- RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache☆311Mar 1, 2026Updated 3 weeks ago
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆35Aug 28, 2019Updated 6 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click and start building anything your business needs.
- [SIGGRAPH 2024] Temporally Stable Metropolis Light Transport Denoising using Recurrent Transformer Blocks☆19Jul 31, 2024Updated last year
- ☆18Jul 17, 2023Updated 2 years ago
- CUDA Toy Offline Renderer☆37Updated this week
- ☆16Nov 21, 2025Updated 4 months ago
- ☆13Dec 12, 2022Updated 3 years ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆247Aug 29, 2024Updated last year
- Intel(R) Open Path Guiding Library☆322Feb 10, 2026Updated last month