ssteinberg / PLTFalcorLinks
Real-time physical light transport (PLT) framework
☆250Updated 2 years ago
Alternatives and similar repositories for PLTFalcor
Users that are interested in PLTFalcor are comparing it to the libraries listed below
Sorting:
- Sandbox for graphics paper implementation☆246Updated 6 months ago
- ☆115Updated 2 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆163Updated last year
- A Free-Space Diffraction BSDF - implementation and scenes☆82Updated last year
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆182Updated last year
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆136Updated 2 months ago
- UCSD CSE 272 renderer☆110Updated last month
- NVIDIA Neural Shading SDK☆251Updated this week
- Materials for the Neural Shading Course at SIGGRAPH 2025☆156Updated 2 weeks ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆495Updated 6 months ago
- ☆31Updated 2 years ago
- Making it easier to work with slang in python☆122Updated this week
- Code for "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" (SIGGRAPH 2020) by Tizian Zeltner, Iliyan Georgiev…☆230Updated 4 years ago
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆100Updated last year
- ☆150Updated 11 months ago
- RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache☆294Updated 4 months ago
- A wave-optical path tracer☆151Updated last month
- A simple interactive ray-tracing renderer.☆50Updated last year
- A tool for visualizing and communicating the errors in rendered images.☆609Updated 3 months ago
- ☆69Updated 8 months ago
- Neural Radiance Cache (NRC) Library☆43Updated 3 months ago
- ☆163Updated 5 years ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆85Updated last year
- Vulkan implementation of ReSTIR☆186Updated 3 years ago
- NVIDIA RTX Mega Geometry SDK☆205Updated last week
- Compact Poisson Filters for Fast Fluid Simulation☆81Updated 7 months ago
- OptiX 9 Lightweight Wrapper Library☆106Updated last month
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆246Updated last year
- ☆258Updated 3 months ago
- ☆32Updated 4 months ago