ssteinberg / PLTFalcorLinks
Real-time physical light transport (PLT) framework
☆243Updated 2 years ago
Alternatives and similar repositories for PLTFalcor
Users that are interested in PLTFalcor are comparing it to the libraries listed below
Sorting:
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆174Updated 10 months ago
- Sandbox for graphics paper implementation☆238Updated last month
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆164Updated last year
- A Free-Space Diffraction BSDF - implementation and scenes☆82Updated last year
- ☆114Updated last year
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆470Updated 2 months ago
- UCSD CSE 272 renderer☆99Updated 8 months ago
- NVIDIA Neural Shading SDK☆191Updated last week
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆132Updated last year
- RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache☆240Updated 3 weeks ago
- ☆149Updated 7 months ago
- Making it easier to work with slang in python☆75Updated this week
- A simple interactive ray-tracing renderer.☆47Updated 10 months ago
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆94Updated last year
- A wave-optical path tracer☆118Updated last week
- A tool for visualizing and communicating the errors in rendered images.☆589Updated 2 weeks ago
- Code for "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" (SIGGRAPH 2020) by Tizian Zeltner, Iliyan Georgiev…☆221Updated 4 years ago
- ☆163Updated 4 years ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆241Updated last year
- Materials for the Neural Shading Course at SIGGRAPH 2025☆88Updated 3 weeks ago
- OptiX 9 Lightweight Wrapper Library☆106Updated 3 weeks ago
- Example scenes for pbrt-v4☆448Updated last year
- ☆29Updated 2 years ago
- Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK☆328Updated 3 weeks ago
- NVIDIA RTX Mega Geometry SDK☆167Updated this week
- Vulkan implementation of ReSTIR☆172Updated 3 years ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆84Updated 11 months ago
- ☆69Updated 3 months ago
- ☆79Updated last year
- Physically based renderer with Path Tracing and Photon Mapping.☆365Updated 3 years ago