belcour / altaLinks
ALTA: A BRDF Analysis Library
☆15Updated 4 years ago
Alternatives and similar repositories for alta
Users that are interested in alta are comparing it to the libraries listed below
Sorting:
- A path tracing implementation to efficiently handle memory access to large data sets☆10Updated 10 years ago
- Headers, tests, and examples for Covariance Tracing☆51Updated 5 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Updated 8 years ago
- Karl's very own FLIP fluid simulator!☆32Updated 7 months ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆48Updated 6 years ago
- ☆11Updated 3 years ago
- Implementation of "Empirical Directional Wave Spectra for Computer Graphics" paper by Christopher Horvath☆88Updated 4 months ago
- NOT Simple OpenCL Physically-based Renderer (Path Tracing)☆17Updated 8 years ago
- Nanairo is a physically plausible spectral renderer.☆33Updated 6 years ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆96Updated 2 years ago
- Far-Field Lens Diffraction☆31Updated 12 years ago
- A Maya plugin for the Mitsuba renderer☆13Updated 11 years ago
- CUDA GPU Software Rasterizer☆15Updated 10 years ago
- Tone Mapper☆73Updated 8 months ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 9 years ago
- DFG LUT generator☆56Updated 8 years ago
- The layer laboratory☆95Updated 2 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 3 years ago
- PhotonMapper☆48Updated 11 years ago
- Spectral Path Tracer☆63Updated 2 years ago
- Sources for the paper High-Resolution Brittle Fracture Simulation with Boundary Elements☆22Updated 9 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆56Updated 9 years ago
- Integrating Clipped Spherical Harmonics Expansions☆47Updated 5 years ago
- Fast sweep algorithm for generating a shadow boundary heightmap from a source heightmap.☆17Updated 3 months ago
- Basic CUDA path tracer with triangle mesh support☆51Updated 5 years ago
- Useful statistics about your SPIR-V shader modules!☆14Updated 6 years ago
- lucille global illumination renderer☆94Updated 16 years ago
- A C++ Microfacet BRDF Fitting and Rendering Library☆122Updated 2 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Physically-based shading experiments in Arnold renderer.☆30Updated 2 years ago