dneg / openvdb_points_devLinks
OpenVDB Points Development Repository
☆40Updated 8 years ago
Alternatives and similar repositories for openvdb_points_dev
Users that are interested in openvdb_points_dev are comparing it to the libraries listed below
Sorting:
- Development repository for OpenVDB AX: a JIT expression language for VDB☆69Updated 4 years ago
- OpenDCX Repository☆89Updated 8 years ago
- A set of physical-based shaders for Mantra renderer☆57Updated 8 years ago
- A project to make it easier for people to use Maya animation in their tools and pipelines.☆220Updated last year
- Next generation data storage back-end for the widely used Alembic file format☆120Updated 7 years ago
- Toolset for visualizing and rendering openvdb volumes in Maya☆42Updated 6 years ago
- Extended camera shader for the ever-awesome Arnold Renderer☆69Updated 8 years ago
- Cmake Find modules for common vfx software, and general Cmake utility code☆110Updated 7 years ago
- Geometric algorithms library for the VFX industry☆90Updated 13 years ago
- Houdini exporter for pbrt-v3☆32Updated 3 years ago
- an "eXtra Small" Python implementation of MaterialX☆46Updated 5 years ago
- Maya to renderer connections☆50Updated 10 years ago
- open source Ptex utilities (e.g. texture transfer)☆73Updated 11 months ago
- OpenEXR files able to isolate any object of a CG image with a perfect antialiazing☆129Updated 5 months ago
- Obq_Shaders for Arnold☆53Updated 6 years ago
- Rigid body plugin for SideFX Houdini☆30Updated 10 years ago
- Reusable Qt Components for Pixar's USD☆165Updated 2 years ago
- Polynomial optics to Arnold. Camera shader with high-order aberrations, including bidirectional filter that adaptively samples out-of-foc…☆21Updated 2 years ago
- A V-Ray port of the alSurface shader☆39Updated 8 years ago
- Stokes Microsolver replacing the standard variational projection and viscosity solves in Houdini☆44Updated 8 years ago
- Rendering plugin for Pixar's USD Hydra☆139Updated 4 months ago
- A Maya plugin for the Mitsuba renderer☆13Updated 11 years ago
- Gaffer is an open source application framework designed specifically for creating tools for use in visual effects production.☆33Updated 3 months ago
- Houdini geometry operator (SOP) for loading and displaying RenderMan point clouds.☆24Updated 14 years ago
- PBRT Plugin for Maya. PBRT v2 is described in Physically Based Rendering: From Theory To Implementation book☆22Updated 12 years ago
- appleseed plugin for Autodesk® Maya®☆89Updated 4 years ago
- Polygon deformer node plugin for Maya that using Disney's SeExpr☆61Updated 12 years ago
- Production Shading Library☆34Updated 3 years ago
- OpenVDB Development Repository☆34Updated 5 months ago
- Tools for reading Autodesk Maya Bifröst files☆17Updated 7 years ago