facebookresearch / BioSkinLinks
Inference of biophysical skin properties from RGB reflectance, with spectral upsampling from 380 to 1000 nm. An interactive viewer and editor is provided, alongside several practical applications.
☆30Updated last year
Alternatives and similar repositories for BioSkin
Users that are interested in BioSkin are comparing it to the libraries listed below
Sorting:
- Simple library to load Spectral EXR files☆26Updated last year
- Interior mapping MaterialX node graph☆21Updated 5 months ago
- Production Shading Library☆33Updated 2 years ago
- Polynomial Optics☆20Updated 6 years ago
- the 2016 polynomial wide angle optics paper code as git repo☆16Updated 3 years ago
- ☆32Updated 11 months ago
- Small collection of USD assets☆47Updated 9 months ago
- Nanocolor, a lightweight color transformation library☆90Updated 4 months ago
- A curated list of all open content that can be used for experimentation, learning, and discover.☆18Updated 2 years ago
- A really small getting-started project for USD based projects☆54Updated 4 months ago
- Toucan is a software renderer for timelines☆35Updated last month
- Use machine learning to predict lens distortion parameters from physical camera properties.☆17Updated 5 months ago
- A BVH animation file format plug-in for OpenUSD☆17Updated last month
- USD & Hydra - examples & tutorials☆27Updated 7 years ago
- Various experiment with pytorch3d inside Houdini.☆25Updated last year
- High Level Rust Wrapper for OpenImageIO☆12Updated 2 months ago
- usd-render-benchmark is a testing and benchmarking suite for evaluating various Hydra render delegates using Universal Scene Description …☆27Updated 8 months ago
- Companion Resource to the Shader Writing Books☆12Updated 6 months ago
- Siggraph 2022 OSL Shaders for RenderMan Course Supplementary Material☆24Updated 2 years ago
- TinkerUsd is an experimental project written in C++ for R&D purposes. This project is free and very much WIP.☆23Updated last week
- ☆10Updated 8 years ago
- hdRstr: A ReSTIR/RTXDI-based Hydra Render Delegate.☆57Updated 2 years ago
- ACES Output Transforms☆13Updated 2 months ago
- Reference implemenation of the Layering Displaced Materials with Thickness, Accumulation, and Size paper.☆13Updated 4 months ago
- Converting Disney's Moana Island Scene to USD☆43Updated 5 years ago
- Houdini Sparse Volumetric Fluid Solver☆35Updated 3 weeks ago
- A MaterialX and OpenUSD asset created by Adobe to demonstrate a modern look-development approach using the OpenPBR Surface shading model☆18Updated 9 months ago
- glTF / MaterialX Translation Library☆25Updated last year
- An algorithm to help bring back lost detail from mip mapped bump, normal and displacement maps, all wrapped in a GUI☆23Updated 4 years ago
- Experimental OpenUSD based standalone application using glfw3 and imgui☆13Updated 3 weeks ago