Interactive Rendering Engine for visualising surfaces defined by signed distance functions (SDFs).
☆14Jun 4, 2017Updated 8 years ago
Alternatives and similar repositories for Interactive-SDF-Renderer
Users that are interested in Interactive-SDF-Renderer are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Blender SDF Node System Addon☆60Dec 11, 2025Updated 3 months ago
- PPM compressor with a 128 bytes short decompressor☆10Apr 13, 2022Updated 3 years ago
- Paper cut light box previewer☆14Oct 13, 2021Updated 4 years ago
- Render a JSON with jq patterns.☆20Aug 20, 2023Updated 2 years ago
- This is the official implementation of our Siggrapha Asia 2024 paper "DiffCSG: Differentiable CSG via Rasterization".☆16Dec 2, 2024Updated last year
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Unity implementation of a generalization of Schlick’s bias & gain functions☆11Oct 22, 2020Updated 5 years ago
- A simple SWIG-wrapped Python module for the Efficient LArge Scale C++ stereo matching library (http://www.cvlibs.net/software/libelas/).☆15Oct 19, 2018Updated 7 years ago
- Signed distance field and raymarching based graphics engine, built on top of a traditional rasterization pipeline.☆14May 1, 2022Updated 3 years ago
- Takes 3D object files (STL files) and slices them into 2d PNG files for an SLA 3d printer to use.☆19Oct 9, 2018Updated 7 years ago
- 4klang me beautiful☆18Aug 5, 2023Updated 2 years ago
- This is a fork of jcrocholl/Marlin , add mege controller and mini panel support☆14Aug 23, 2014Updated 11 years ago
- Code mirror of the paper: InverseCSG: Automatic Conversion of 3D Models to CSG Trees☆69Sep 4, 2020Updated 5 years ago
- Fork of https://sourceforge.net/projects/imatistl/☆17Aug 18, 2018Updated 7 years ago
- Simple implementation of dense visual odometry☆46Oct 16, 2018Updated 7 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- A example of decoding RTP packets that are in memory using FFmpeg☆13Oct 17, 2023Updated 2 years ago
- A real-time 3D distance field modeling software☆23Dec 8, 2017Updated 8 years ago
- ☆13Feb 16, 2024Updated 2 years ago
- Source code for the Style Similarity project: measure style similarity between 3D shapes.☆14Mar 10, 2020Updated 6 years ago
- ☆17Mar 11, 2020Updated 6 years ago
- XLINK compressing linker☆20Dec 24, 2019Updated 6 years ago
- Arduino bluetooth to bluetooth link using HC-05 modules and AT commands☆12Dec 5, 2021Updated 4 years ago
- A compute shader that generates a height map from 2D vector contours. This can be used to generate three-dimensional geometry out of two-…☆17Aug 23, 2021Updated 4 years ago
- ☆10May 22, 2022Updated 3 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Deep learning based method for joint acquisition of both geometry and material☆21Feb 28, 2020Updated 6 years ago
- Coding dense visual odometry in a little more than a night (yikes)!☆51Jul 15, 2019Updated 6 years ago
- Pytorch Implementation of ShaDDR (SIGGRAPH Asia 2023 Conference)☆21Jan 24, 2025Updated last year
- Library of procedural generation code for use in Unity☆61May 22, 2025Updated 10 months ago
- 🧱 World leading open-source geometry engine in context of Implicit Surface Modelling, featuring sharp edges: Library for Geometric / Sol…☆29Feb 25, 2026Updated last month
- MatCap™ technique from ZBrush☆32Apr 28, 2021Updated 4 years ago
- Array-based vector, quaternion and matrix math with utils for PEX.☆17Jan 12, 2026Updated 2 months ago
- [SIGGRAPH'24] The code of paper "Adaptive grid generation for discretizing implicit complexes"☆22Sep 25, 2024Updated last year
- Physically based ray tracing / path tracing with CUDA. Real time rendering with Vulkan.☆14Mar 29, 2022Updated 4 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click and start building anything your business needs.
- Simple and fast music player. Rewrite of mus.☆11Jun 14, 2025Updated 9 months ago
- Template code for 4k demoscene intros.☆33May 18, 2019Updated 6 years ago
- C++ implementation of the mean shift clustering algorithm with OpenMP☆15Jul 3, 2022Updated 3 years ago
- Virtual Reality tool for storytelling☆65Dec 4, 2022Updated 3 years ago
- A linux 4k intro☆38Feb 13, 2017Updated 9 years ago
- A solution for using your Steel Battalion controller on Windows 64 bit, forked from saldsj3's steel-battalion-64 at https://code.google.c…☆10Feb 6, 2015Updated 11 years ago
- ☆10May 28, 2018Updated 7 years ago