DarrenSweeney / 3D-Physics-EngineLinks
3D Physics Engine.
☆53Updated 9 years ago
Alternatives and similar repositories for 3D-Physics-Engine
Users that are interested in 3D-Physics-Engine are comparing it to the libraries listed below
Sorting:
- Code-driven, simple and bloat-free GUI system.☆53Updated 5 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- SSE Frustum Culling Demo☆72Updated 4 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- Single-file binary FBX importer.☆54Updated 7 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Source for my implementation of Voxel Cone Tracing as part of my master thesis.☆17Updated 8 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- Vulkan Renderer☆31Updated last year
- Variance shadow mapping for omni lights with Vulkan☆31Updated 7 years ago
- Tile-based SW rasterizer☆36Updated 5 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 9 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- #include <engine>☆40Updated 6 years ago
- ☆29Updated 6 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 5 years ago
- ☆33Updated 3 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- DirectX 11-based rendering framework designed for rapid prototyping☆19Updated 10 years ago
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated 2 years ago
- Job system (requires C++11)☆51Updated 5 years ago