NullSense / TraceyLinks
A 3d ray tracer in C++ (High School Project)
☆29Updated 6 years ago
Alternatives and similar repositories for Tracey
Users that are interested in Tracey are comparing it to the libraries listed below
Sorting:
- GPU-accelerated path tracer☆19Updated 10 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Updated 8 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- Tiny Global Illumination OpenGL Renderer☆53Updated 10 years ago
- Monte Carlo Ray Tracing Renderer☆77Updated 7 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 8 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 6 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- Physically Based Software Renderer☆114Updated 5 years ago
- OpenGL-based voxel renderer☆65Updated 10 years ago
- toy C++ Vulkan library☆49Updated 7 years ago
- A comparison of the GLM, CLM, and Eigen libraries for speed and ease of use.☆41Updated last year
- Understanding the Efficiency of Ray Traversal on GPUs☆44Updated 9 years ago
- Qt + Vulkan Nbody Demo☆84Updated 7 years ago
- Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.☆34Updated 3 years ago
- ☆41Updated 10 years ago
- Basic linear algebra C++ library for 2D and 3D applications☆48Updated last year
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Updated 8 years ago
- Graphics and physics research, snippets, demos☆132Updated 9 years ago
- 3D graphics engine☆49Updated 3 years ago
- Experimental Physically Based Renderer☆92Updated 5 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆33Updated 7 years ago
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆98Updated 8 years ago
- ☆15Updated 7 years ago
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆159Updated 7 years ago
- A basic geometry C++ library for 2D and 3D applications☆98Updated last year
- Job system (requires C++11)☆51Updated 5 years ago
- Simple C++ implementation of skeletal animation and software skinning☆53Updated 10 years ago