NullSense / TraceyLinks
A 3d ray tracer in C++ (High School Project)
☆29Updated 6 years ago
Alternatives and similar repositories for Tracey
Users that are interested in Tracey are comparing it to the libraries listed below
Sorting:
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Physically Based Software Renderer☆114Updated 5 years ago
- Tiny Global Illumination OpenGL Renderer☆52Updated 10 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.☆34Updated 3 years ago
- Basic linear algebra C++ library for 2D and 3D applications☆47Updated 11 months ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- A basic geometry C++ library for 2D and 3D applications☆97Updated 11 months ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- 3D graphics engine☆49Updated 3 years ago
- Vulkan framework for Windows☆88Updated 6 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆63Updated 8 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- A library of distance and occlusion generation routines☆111Updated 2 months ago
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 5 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- GPU-accelerated path tracer☆19Updated 9 years ago
- Simple C++ implementation of skeletal animation and software skinning☆54Updated 10 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆41Updated 8 years ago
- Master thesis: Interactive Physically-based Rendering