hmazhar / physbam_publicLinks
A modified version of the public physbam repo to support using Cmake and newer Gcc compilers
☆32Updated 10 years ago
Alternatives and similar repositories for physbam_public
Users that are interested in physbam_public are comparing it to the libraries listed below
Sorting:
- a tbb parallelized liquid solver featuring simple FLIP and amgpcg pressure solver.☆68Updated 10 years ago
- GPU SPH fluids v3 from http://fluids3.com by Rama Hoetzlein☆104Updated 4 years ago
- An implementation of the variational viscosity method from the SCA paper [Batty and Bridson 2008]: "Accurate Viscous Free Surfaces for Bu…☆37Updated 7 years ago
- Karl's very own FLIP fluid simulator!☆32Updated 8 months ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆143Updated 4 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆35Updated 7 years ago
- Sources for the paper Fast approximations for boundary element based brittle fracture simulation☆52Updated 10 months ago
- OpenTissue is a collection of generic algorithms and data structures for rapid development of interactive modeling and simulation.☆102Updated 3 years ago
- CMU 15-462/662 Assignment 2: A Mini-Mesh Editor☆20Updated 9 years ago
- A simple 3d grid-based simulator for animating inviscid free surface liquids in irregular domains.☆112Updated 7 years ago
- A 2D and 3D rigid body simulation framework with a focus on preserving core physical properties.☆89Updated 5 years ago
- Graphics and physics research, snippets, demos☆132Updated 9 years ago
- Multiple Interacting Fluids Project☆15Updated 13 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆44Updated 9 years ago
- A simplicial mesh structure that supports general non-manifold meshes and associated data☆40Updated 12 years ago
- An implementation of the paper “A Hyperbolic Geometric Flow for Evolving Films and Foams” Sadashige Ishida, Masafumi Yamamoto, Ryoichi An…☆61Updated 2 years ago
- fluids v.3☆181Updated last month
- Sources for the paper High-Resolution Brittle Fracture Simulation with Boundary Elements☆22Updated 9 years ago
- Basic CUDA path tracer with triangle mesh support☆51Updated 5 years ago
- A simple implementation of fluid-rigid-body coupling in 2D, using the method of Batty et al. 2007☆51Updated 9 years ago
- The layer laboratory☆97Updated 3 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- A high-performance library for multi-physics simulations and geometric computation☆32Updated 5 years ago
- source code for PPPM summation☆23Updated 10 years ago
- Hierarchical Optimization Time Integration (HOT) for efficient implicit timestepping of the material point method (MPM)☆103Updated 5 years ago
- The code in this tutorial implements a BVH acceleration structure☆81Updated 5 years ago
- Spherical Harmonic Tools☆104Updated 9 years ago
- "A Spatial Target Function for Metropolis Photon Tracing", ACM TOG, Code repository☆20Updated 2 years ago
- The NCCA Graphics Library☆103Updated 4 months ago
- A fast parallel CPU-based surface & solid voxelizer.☆78Updated 4 years ago