dtecta / motion-toolkitLinks
The Motion Toolkit is a collection of C++ class templates providing basic types for applications involving 3D geometry, kinematics and dynamics of systems composed of rigid bodies. The toolkit contains sample code for "Game Engine Gems 3" - Chapter 10. "Rotational Joint Limits in Quaternion Space".
☆99Updated 6 years ago
Alternatives and similar repositories for motion-toolkit
Users that are interested in motion-toolkit are comparing it to the libraries listed below
Sorting:
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- ☆30Updated 10 years ago
- Vulkan framework for Windows☆88Updated 6 years ago
- A library of distance and occlusion generation routines☆111Updated 2 months ago
- Simple C++ implementation of skeletal animation and software skinning☆54Updated 10 years ago
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆66Updated 6 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- Vulkan app demonstrating glTF 2.0 Morph Targets (Blend shapes)☆25Updated 5 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆56Updated 9 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- Demoscene graphics engine.☆60Updated 5 years ago
- Accurately control the speed at which parameters interpolate over curves☆68Updated 7 years ago
- Job system (requires C++11)☆51Updated 5 years ago
- Copy of Morten S. Mikkelsen tangent space code☆50Updated 10 years ago
- GLSL shader live-reloading☆69Updated 8 years ago
- SSE Frustum Culling Demo☆73Updated 4 years ago
- Fast mesh simplification via edge collapsing☆133Updated 8 years ago
- Broad-phase optimizations.☆49Updated 7 years ago
- CIS565: CUDA Rasterizer☆35Updated 8 years ago
- Experimentation framework for real-time light culling☆31Updated 6 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆63Updated 8 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- An updated build of PEEL dedicated to PhysX☆133Updated 5 months ago
- Physics Engine Evaluation Lab☆166Updated 5 months ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Tone Mapper☆73Updated 8 months ago
- Bounding Halfspace Hierarchy☆125Updated 6 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 7 years ago