dtecta / motion-toolkitLinks
The Motion Toolkit is a collection of C++ class templates providing basic types for applications involving 3D geometry, kinematics and dynamics of systems composed of rigid bodies. The toolkit contains sample code for "Game Engine Gems 3" - Chapter 10. "Rotational Joint Limits in Quaternion Space".
☆99Updated 6 years ago
Alternatives and similar repositories for motion-toolkit
Users that are interested in motion-toolkit are comparing it to the libraries listed below
Sorting:
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆58Updated 5 years ago
- A library of distance and occlusion generation routines☆111Updated last month
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆56Updated 9 years ago
- ☆30Updated 10 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Physics Engine Evaluation Lab☆165Updated 4 months ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- Vulkan framework for Windows☆88Updated 6 years ago
- Simple C++ implementation of skeletal animation and software skinning☆54Updated 10 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆120Updated 6 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- This is a physically based real-time renderer made for learning purposes.☆90Updated 8 years ago
- SOLID - Software Library for Interference Detection☆100Updated 2 years ago
- Mesh Decimation Tool☆97Updated 10 years ago
- Demoscene graphics engine.☆60Updated 5 years ago
- SSE Frustum Culling Demo☆72Updated 4 years ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆79Updated 5 years ago
- Fast mesh simplification via edge collapsing☆133Updated 8 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- Vulkan app demonstrating glTF 2.0 Morph Targets (Blend shapes)☆24Updated 5 years ago
- Accurately control the speed at which parameters interpolate over curves☆68Updated 7 years ago
- Copy of Morten S. Mikkelsen tangent space code☆50Updated 10 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Experimentation framework for real-time light culling☆30Updated 6 years ago
- ☆18Updated 7 years ago
- ☆83Updated 7 years ago
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆160Updated 7 years ago
- Bounding Halfspace Hierarchy☆125Updated 6 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆63Updated 8 years ago