dtecta / motion-toolkitLinks
The Motion Toolkit is a collection of C++ class templates providing basic types for applications involving 3D geometry, kinematics and dynamics of systems composed of rigid bodies. The toolkit contains sample code for "Game Engine Gems 3" - Chapter 10. "Rotational Joint Limits in Quaternion Space".
☆99Updated 6 years ago
Alternatives and similar repositories for motion-toolkit
Users that are interested in motion-toolkit are comparing it to the libraries listed below
Sorting:
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- ☆30Updated 10 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Updated 8 years ago
- Fast mesh simplification via edge collapsing☆132Updated 8 years ago
- A library of distance and occlusion generation routines☆112Updated 3 months ago
- Vulkan framework for Windows☆89Updated 6 years ago
- Accurately control the speed at which parameters interpolate over curves☆68Updated 7 years ago
- SSE Frustum Culling Demo☆73Updated 4 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Updated 8 years ago
- Simple C++ implementation of skeletal animation and software skinning☆53Updated 10 years ago
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆66Updated 6 years ago
- Job system (requires C++11)☆51Updated 5 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆57Updated 9 years ago
- Bounding Halfspace Hierarchy☆125Updated 6 years ago
- CIS565: CUDA Rasterizer☆35Updated 8 years ago
- Physics Engine Evaluation Lab☆166Updated 6 months ago
- Mesh Decimation Tool☆96Updated 10 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆120Updated 6 years ago
- Copy of Morten S. Mikkelsen tangent space code☆49Updated 10 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 8 years ago
- Demoscene graphics engine.☆60Updated 5 years ago
- 3D painting tool☆39Updated 12 years ago
- SOLID - Software Library for Interference Detection☆100Updated 3 years ago
- Broad-phase optimizations.☆49Updated 7 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- Tone Mapper☆73Updated 9 months ago
- ☆115Updated last year