meshsplatting / mesh-splattingView external linksLinks
☆368Dec 12, 2025Updated 2 months ago
Alternatives and similar repositories for mesh-splatting
Users that are interested in mesh-splatting are comparing it to the libraries listed below
Sorting:
- RaDe-GS: Rasterizing Depth in Gaussian Splatting☆650Dec 26, 2025Updated last month
- [AAAI' 26]SparseSurf: Sparse-View 3D Gaussian Splatting for Surface Reconstruction☆26Nov 19, 2025Updated 2 months ago
- Training code for "Radiance Meshes for Volumetric Reconstruction".☆300Updated this week
- IntrinsiX: High-Quality PBR Generation using Image Priors☆51Dec 8, 2025Updated 2 months ago
- Official implementation of On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Images. A. Meuleman, I. Shah, A. L…☆522Sep 12, 2025Updated 5 months ago
- Ray tracing and hybrid rasterization of Gaussian particles☆1,940Feb 6, 2026Updated last week
- [CVPR 2025] Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering☆903Jul 25, 2025Updated 6 months ago
- [SIGGRAPH Asia 2025 - TOG] Official implementation of MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Recons…☆368Dec 2, 2025Updated 2 months ago
- [SIGGRAPH'25] Official implementation for the paper "Deformable Beta Splatting"☆288Jan 27, 2026Updated 2 weeks ago
- [NeurIPS 2024] HDR 3D Scene Editing!☆233Oct 31, 2025Updated 3 months ago
- Original implementation of "Radiant Foam: Real-Time Differentiable Ray Tracing"☆639May 14, 2025Updated 9 months ago
- GSFix3D: Diffusion-Guided Repair of Novel Views in Gaussian Splatting☆142Nov 18, 2025Updated 2 months ago
- [NeurIPS 2024] VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstruction☆166Mar 10, 2025Updated 11 months ago
- [ICCV 2025] InstaScene: Towards Complete 3D Instance Decomposition and Reconstruction from Cluttered Scenes☆114Jul 24, 2025Updated 6 months ago
- [SIGGRAPH'24] Implementations for "High-quality Surface Reconstruction using Gaussian Surfels".☆673Jun 17, 2025Updated 7 months ago
- Official Release of ICCV 2025 paper -- DiscretizedSDF☆102Aug 25, 2025Updated 5 months ago
- Code repo for the SIGGRAPH paper "Monocular Online Reconstruction with Enhanced Detail Preservation". Project page https//poiw.github.io/…☆118Jan 12, 2026Updated last month
- GLOMAP - Global Structured-from-Motion Revisited☆2,261Jan 30, 2026Updated 2 weeks ago
- Open source impl of **MV-DUSt3R+ Single-Stage Scene Reconstruction from Sparse Views In 2 Seconds** from Meta Reality Labs. Project page …☆579Updated this week
- [SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields☆3,043Nov 24, 2025Updated 2 months ago
- MP-SfM: Monocular Surface Priors for Robust Structure-from-Motion (CVPR 2025)☆482Jul 9, 2025Updated 7 months ago
- A fast and simple structure from motion pipeline written in Pytorch.☆248Aug 22, 2025Updated 5 months ago
- Code for the EGSR 2025 Paper "Content-Aware Texturing for Gaussian Splatting"☆83Jan 8, 2026Updated last month
- Fusing 2D Material World Knowledge on 3D Geometry☆42Dec 23, 2025Updated last month
- DN-Splatter + AGS-Mesh: Depth and Normal Priors for Gaussian Splatting☆761Jul 5, 2025Updated 7 months ago
- Official Repositiory for Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Sphere☆70Jan 29, 2026Updated 2 weeks ago
- [ICCV 2025] A simple training-free approach adapting DUSt3R for dynamic scenes.☆514Apr 1, 2025Updated 10 months ago
- [CVPR2025]☆61May 12, 2025Updated 9 months ago
- Official implementation of 2D Triangle Splatting for Direct Differentiable Mesh Training☆151Aug 7, 2025Updated 6 months ago
- [NeurIPS'24] WildGaussians: 3D Gaussian Splatting In the Wild☆457Sep 19, 2025Updated 4 months ago
- LichtFeld Studio: Where reality and the digital world blend.☆2,203Updated this week
- The official repository for Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometries☆126Dec 18, 2025Updated last month
- ☆22Nov 7, 2025Updated 3 months ago
- Code for SpotLessSplats: Ignoring Distractors in 3D Gaussian Splatting built on gsplat codebase.☆232Nov 7, 2025Updated 3 months ago
- 🎉 Official code release of "TSGS: Improving Gaussian Splatting for Transparent Surface Reconstruction via Normal and De-lighting Priors"…☆112Jul 15, 2025Updated 7 months ago
- CUDA accelerated rasterization of gaussian splatting☆4,496Jan 28, 2026Updated 2 weeks ago
- [SIGGRAPH Asia 2024 (Journal Track)] StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal☆748Aug 2, 2025Updated 6 months ago
- [ECCV 2024] Official implementation of the paper "GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Views"☆312Nov 23, 2025Updated 2 months ago
- [ECCV 2024 - ORAL] Official PyTorch implementation of Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering☆304Sep 24, 2024Updated last year