Engineering specs for DirectX features.
☆810Feb 10, 2026Updated 2 weeks ago
Alternatives and similar repositories for DirectX-Specs
Users that are interested in DirectX-Specs are comparing it to the libraries listed below
Sorting:
- Easy to integrate memory allocation library for Direct3D 12☆968Feb 24, 2026Updated last week
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆3,495Updated this week
- The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++☆1,698Feb 20, 2026Updated last week
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆6,672Updated this week
- DirectXMesh geometry processing library☆841Feb 20, 2026Updated last week
- A library containing utilities for mapping higher-level graphics work to D3D12☆351Updated this week
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆826Dec 8, 2025Updated 2 months ago
- ☆873Sep 16, 2021Updated 4 years ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,072Mar 13, 2024Updated last year
- DirectXTex texture processing library☆2,080Updated this week
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆674Nov 11, 2024Updated last year
- Official DirectX headers available under an open source license☆696Updated this week
- DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps☆1,751Updated this week
- Real-Time Rendering Framework☆3,092Jan 7, 2025Updated last year
- Personal hobby project to experiment with various rendering techniques.☆759Aug 5, 2025Updated 6 months ago
- Debugging tools for Direct3D-based software☆101May 20, 2024Updated last year
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,831Jan 13, 2023Updated 3 years ago
- This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10…☆1,447May 22, 2025Updated 9 months ago
- The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++☆2,783Feb 20, 2026Updated last week
- A barebones sample application to get you jump started with DirectX Raytracing (DXR)!☆411Jan 27, 2020Updated 6 years ago
- The Direct3D11-On-12 mapping layer☆303Sep 26, 2025Updated 5 months ago
- Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support☆704Jul 6, 2025Updated 7 months ago
- Awesome D3D12 ecosystem☆257Dec 18, 2018Updated 7 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆745May 10, 2024Updated last year
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,033May 6, 2021Updated 4 years ago
- Getting Started with RTX Ray Tracing☆674Jun 19, 2020Updated 5 years ago
- Game development samples published by the Xbox Advanced Technology Group using the Xbox One XDK and for the Universal Windows Platform (U…☆707Nov 14, 2023Updated 2 years ago
- DirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game a…☆825Updated this week
- My personal Vulkan renderer☆1,838Feb 22, 2026Updated last week
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆181Jan 3, 2023Updated 3 years ago
- Rendergraph-based graphics engine with DirectX12 and Metal backends☆535Updated this week
- Variable Rate Shading and Depth of Field☆99Jan 3, 2023Updated 3 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆979May 25, 2025Updated 9 months ago
- ☆1,777Jan 23, 2026Updated last month
- This repository is intended to be used as a code repository for learning DirectX 12.☆661Feb 16, 2026Updated 2 weeks ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,485Oct 30, 2021Updated 4 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆261Aug 27, 2021Updated 4 years ago
- DirectX shader bytecode cross compiler☆902Jul 16, 2024Updated last year
- Render Pipeline Shaders SDK☆356May 17, 2024Updated last year