microsoft / DirectX-Specs
Engineering specs for DirectX features.
☆775Updated last month
Alternatives and similar repositories for DirectX-Specs
Users that are interested in DirectX-Specs are comparing it to the libraries listed below
Sorting:
- Official DirectX headers available under an open source license☆620Updated last week
- Easy to integrate memory allocation library for Direct3D 12☆834Updated last week
- DirectXMesh geometry processing library☆814Updated last week
- ☆848Updated 3 years ago
- Game development samples published by the Xbox Advanced Technology Group using the Xbox One XDK and for the Universal Windows Platform (U…☆697Updated last year
- This repository is intended to be used as a code repository for learning DirectX 12.☆616Updated last year
- Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.☆452Updated last month
- Direct3D Visual Studio Templates☆423Updated last week
- The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++☆1,591Updated last week
- A barebones sample application to get you jump started with DirectX Raytracing (DXR)!☆405Updated 5 years ago
- ☆1,191Updated this week
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆762Updated last week
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆769Updated 2 months ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,000Updated last year
- Code repository for Vulkan Cookbook by Packt☆857Updated 2 years ago
- DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.☆441Updated last month
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆627Updated 6 months ago
- A library containing utilities for mapping higher-level graphics work to D3D12☆336Updated 3 months ago
- Awesome D3D12 ecosystem☆250Updated 6 years ago
- DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps☆1,643Updated last week
- Getting Started with RTX Ray Tracing☆662Updated 4 years ago
- Game development samples published by the Xbox Advanced Technology Group using the Microsoft GDK.☆272Updated this week
- Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior☆452Updated this week
- Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support☆654Updated this week
- GO HERE FIRST: nvpro-samples overview☆359Updated this week
- Introductory DirectX 12 sample☆151Updated 4 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆876Updated 11 months ago
- Simple Vulkan raytracing tutorials☆380Updated 3 years ago
- A modern cross-platform low-level graphics API☆665Updated this week
- The Direct3D11-On-12 mapping layer☆282Updated last year