discosultan / dx12-game-programmingLinks
DirectX 12 C# samples from Frank D. Luna's book "Introduction to 3D Game Programming with Direct3D 12.0"
☆280Updated 2 years ago
Alternatives and similar repositories for dx12-game-programming
Users that are interested in dx12-game-programming are comparing it to the libraries listed below
Sorting:
- DirectX 12 .NET game engine☆348Updated last year
- Simple 3D scene manager in C# and OpenTK / OpenGL☆185Updated 8 months ago
- Low-level Vulkan bindings for .NET.☆189Updated 2 years ago
- Vulkan 1.0 graphics and compute API bindings for .NET Standard☆167Updated 5 years ago
- DirectX Raytracing Tutorials in CSharp☆83Updated last year
- Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,☆510Updated 5 years ago
- Open source .NET binding for the Vulkan API☆536Updated 4 years ago
- VSIX Project that provides GLSL language integration.☆267Updated last year
- Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc☆355Updated 2 months ago
- Direct3D Rendering Cookbook - companion source code☆99Updated 6 years ago
- OpenGL 4 Bindings (partially based on OpenTK) for C#☆234Updated 3 years ago
- DigitalRune Engine - .NET libraries for developing 3D games with XNA and MonoGame☆280Updated 9 years ago
- Sample projects for Veldrid☆125Updated 3 years ago
- C# & SlimDx exploration of Frank Luna's Introduction to 3D Game Programming with DirectX 11☆106Updated 10 years ago
- A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files☆615Updated 3 months ago
- This repository contains low-level bindings for Vulkan used in Evergine.☆272Updated 3 weeks ago
- Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.☆465Updated 3 weeks ago
- Modern OpenGL bindings for C#.☆605Updated 3 months ago
- A deferred engine created with monogame☆256Updated 7 years ago
- DirectX 11 Renderer written in C++11☆285Updated 4 years ago
- This is a C# repository based off the Rastertek Tutorial Series posted on www.Rastertek.com, is a literal conversion of the C++ implement…☆84Updated 6 years ago
- Automatically exported from code.google.com/p/assimp-net☆213Updated 5 years ago
- C# Bindings for the Vulkan API & SPIR-V☆155Updated 2 years ago
- A versatile game engine designed for creating video games and real-time apps.☆233Updated last month
- This repository is intended to be used as a code repository for learning DirectX 12.☆650Updated 2 weeks ago
- Cross-platform .NET 10 C# game engine.☆456Updated this week
- .NET wrapper for the Bullet physics library using Platform Invoke☆159Updated 5 months ago
- .NET wrapper for the Bullet physics library☆297Updated 9 months ago
- A .NET wrapper for NVIDIA PhysX 4.1.2 written using C++/CLI.☆217Updated last week
- Direct3D Visual Studio Templates☆435Updated 2 weeks ago