discosultan / dx12-game-programmingLinks
DirectX 12 C# samples from Frank D. Luna's book "Introduction to 3D Game Programming with Direct3D 12.0"
☆282Updated 2 years ago
Alternatives and similar repositories for dx12-game-programming
Users that are interested in dx12-game-programming are comparing it to the libraries listed below
Sorting:
- DirectX 12 .NET game engine☆348Updated last year
- Simple 3D scene manager in C# and OpenTK / OpenGL☆187Updated 9 months ago
- Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,☆513Updated 5 years ago
- Vulkan 1.0 graphics and compute API bindings for .NET Standard☆167Updated 5 years ago
- DirectX Raytracing Tutorials in CSharp☆83Updated last year
- Low-level Vulkan bindings for .NET.☆189Updated 2 years ago
- Open source .NET binding for the Vulkan API☆536Updated 4 years ago
- VSIX Project that provides GLSL language integration.☆267Updated last year
- C# & SlimDx exploration of Frank Luna's Introduction to 3D Game Programming with DirectX 11☆106Updated 10 years ago
- Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc☆359Updated 3 months ago
- A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files☆619Updated 5 months ago
- This is a C# repository based off the Rastertek Tutorial Series posted on www.Rastertek.com, is a literal conversion of the C++ implement…☆84Updated 6 years ago
- This repository contains low-level bindings for Vulkan used in Evergine.☆278Updated last week
- Direct3D Rendering Cookbook - companion source code☆99Updated 6 years ago
- DigitalRune Engine - .NET libraries for developing 3D games with XNA and MonoGame☆283Updated 9 years ago
- Sample projects for Veldrid☆125Updated 3 years ago
- Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.☆469Updated 2 months ago
- A .NET wrapper for NVIDIA PhysX 4.1.2 written using C++/CLI.☆217Updated last month
- OpenGL 4 Bindings (partially based on OpenTK) for C#☆232Updated 3 years ago
- DirectX 11 Renderer written in C++11☆284Updated 4 years ago
- Automatically exported from code.google.com/p/assimp-net☆213Updated 5 years ago
- C# Bindings for the Vulkan API & SPIR-V☆155Updated 3 years ago
- Modern OpenGL bindings for C#.☆612Updated last month
- ☆160Updated 8 years ago
- .NET wrapper for the Bullet physics library☆301Updated 10 months ago
- Direct3D Visual Studio Templates☆440Updated last week
- A versatile game engine designed for creating video games and real-time apps.☆237Updated 2 months ago
- Old repository with C# Editor and C# API for creating games in Flax Engine☆137Updated 5 years ago
- This repository is intended to be used as a code repository for learning DirectX 12.☆656Updated this week
- DirectX Tool Kit samples☆82Updated 2 months ago