discosultan / dx12-game-programming
DirectX 12 C# samples from Frank D. Luna's book "Introduction to 3D Game Programming with Direct3D 12.0"
☆272Updated last year
Alternatives and similar repositories for dx12-game-programming:
Users that are interested in dx12-game-programming are comparing it to the libraries listed below
- DirectX 12 .NET game engine☆339Updated 6 months ago
- Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc☆310Updated 2 weeks ago
- Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,☆504Updated 4 years ago
- This repository contains low-level bindings for Vulkan used in Evergine.☆231Updated 2 weeks ago
- Open source .NET binding for the Vulkan API☆535Updated 3 years ago
- Low-level Vulkan bindings for .NET.☆179Updated last year
- OpenGL 4 Bindings (partially based on OpenTK) for C#☆234Updated 2 years ago
- Repo for WPF DX Interop support☆317Updated last year
- C# & SlimDx exploration of Frank Luna's Introduction to 3D Game Programming with DirectX 11☆103Updated 9 years ago
- Simple 3D scene manager in C# and OpenTK / OpenGL☆177Updated 5 years ago
- Vulkan 1.0 graphics and compute API bindings for .NET Standard☆168Updated 4 years ago
- Sample projects for Veldrid☆122Updated 2 years ago
- Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.☆443Updated last month
- Automatically exported from code.google.com/p/assimp-net☆202Updated 4 years ago
- DirectX 11 Renderer written in C++11☆287Updated 3 years ago
- DigitalRune Engine - .NET libraries for developing 3D games with XNA and MonoGame☆268Updated 8 years ago
- .NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.☆1,041Updated last month
- DirectX11 Tutorial based on SharpDx library☆89Updated 6 months ago
- DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.☆434Updated last month
- VSIX Project that provides GLSL language integration.☆261Updated 8 months ago
- Direct3D Visual Studio Templates☆416Updated last month
- Modern OpenGL bindings for C#.☆590Updated 4 months ago
- C# Bindings for the Vulkan API & SPIR-V☆149Updated 2 years ago
- DirectX Raytracing Tutorials in CSharp☆76Updated 9 months ago
- A .NET wrapper for NVIDIA PhysX 4.1.2 written using C++/CLI.☆208Updated last year
- This repository is intended to be used as a code repository for learning DirectX 12.☆598Updated 8 months ago
- DirectXMesh geometry processing library☆794Updated last week
- Cross-platform .NET 9 C# game engine.☆410Updated 3 weeks ago
- This is a C# repository based off the Rastertek Tutorial Series posted on www.Rastertek.com, is a literal conversion of the C++ implement…☆83Updated 5 years ago
- Direct3D Rendering Cookbook - companion source code☆95Updated 5 years ago