steimich96 / FrustumVolumeCachingLinks
The real-time viewer and offline renderer for the HPG'24 paper "Frustum Volume Caching for Accelerated NeRF Rendering"
☆36Updated last year
Alternatives and similar repositories for FrustumVolumeCaching
Users that are interested in FrustumVolumeCaching are comparing it to the libraries listed below
Sorting:
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆104Updated 10 months ago
- [CVPR 2025] Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshes☆32Updated 9 months ago
- ☆37Updated last year
- Superpixel-guided Sampling for Compact 3d Gaussian Splatting☆22Updated last year
- Optmized Fused-SSIM☆72Updated 11 months ago
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆54Updated last year
- [ECCV 2024] SparseCraft: Few-Shot Neural Reconstruction through Stereopsis Guided Geometric Linearization☆39Updated last year
- ☆30Updated last year
- [ICLR2025] Official Implementation of "AniSDF: Fused-Granularity Neural Surfaces with Anisotropic Encoding for High-Fidelity 3D Reconstru…☆84Updated 8 months ago
- Code release for BiGS: Bidirectional Primitives for Relightable 3D Gaussian Splatting☆27Updated 10 months ago
- ☆20Updated 6 months ago
- Adaptive and Temporally Consistent Gaussian Surfels for Multi-view Dynamic Reconstruction☆87Updated 8 months ago
- Official code release for "D-NPC: Dynamic Neural Point Clouds for Non-Rigid View Synthesis from Monocular Video".☆26Updated 11 months ago
- Ray Tracing 3D Gaussians in WebGL using Depth Testing☆41Updated 7 months ago
- Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024☆117Updated last year
- ☆70Updated 2 years ago
- [Just 4 Fun] Deformable-GS with less storage, 150+FPS, and sota quality.☆47Updated last year
- GeoMaster: Advanced Geometry Enhancement for High-Resolution 3D Modeling☆87Updated 9 months ago
- ☆41Updated 9 months ago
- ☆32Updated last year
- StableRecon: Making Video to 3D easy☆76Updated last year
- Original implementation of "FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering"☆29Updated 5 months ago
- ☆18Updated 2 years ago
- [ECCV 2024] View-consistent 3D Editing with Gaussian Splatting☆44Updated 10 months ago
- ☆59Updated last year
- Official Implementation of "Towards Realistic Example-based Modeling via 3D Gaussian Stitching"☆34Updated last year
- [arXiv'25]🌈 Unseen 3D Geometry Reasoning from a Single Image.☆74Updated 7 months ago
- Official Repo for "Improving Robustness for Joint Optimization of Camera Poses and Decomposed Low-Rank Tensorial Radiance Fields"☆36Updated 8 months ago
- Marigold adapted for video estimation☆31Updated last year
- The code for the paper "Editable Physically-based Reflections in Raytraced Gaussian Radiance Fields"☆46Updated 2 months ago