lfranke / TRIPSLinks
☆547Updated last year
Alternatives and similar repositories for TRIPS
Users that are interested in TRIPS are comparing it to the libraries listed below
Sorting:
- An unofficial implementation of paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering by taichi lang.☆715Updated last year
- [NeurIPS 2024 Spotlight]"LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS", Zhiwen Fan, Kevin Wang, Kairu…☆717Updated 6 months ago
- Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis☆351Updated 6 months ago
- [CVPR 2024] Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis☆719Updated 3 months ago
- Tiny Gaussian Splatting Viewer☆399Updated last year
- [SIGGRAPH'24] Implementations for "High-quality Surface Reconstruction using Gaussian Surfels".☆624Updated last month
- Implementation for 3d gaussian splatting☆356Updated 8 months ago
- [CVPR 2025] Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering☆781Updated last week
- [NeurIPS 2024 Spotlight] Implementation of the paper "3D Gaussian Splatting as Markov Chain Monte Carlo"☆562Updated 6 months ago
- Official implementation of "Mesh-Based Adapting and Modification of Gaussian Splatting"☆455Updated 5 months ago
- [SIGGRAPH Asia'24 & TOG] Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes☆914Updated 8 months ago
- ☆711Updated last year
- RaDe-GS: Rasterizing Depth in Gaussian Splatting☆590Updated 5 months ago
- Instant-angelo: Build high-fidelity Digital Twin within 20 Minutes!☆448Updated 8 months ago
- This is an unofficial Implementation☆448Updated 4 months ago
- [ECCV '24] Compressing 3D Gaussian Splats by placing their parameters into a 2D grid with local smoothness☆280Updated 5 months ago
- 3D Gaussian Splatting Converter: A tool to seamlessly convert 3DGS .ply files to a Cloud Compare-friendly format and vice-versa. Features…☆426Updated last year
- DN-Splatter + AGS-Mesh: Depth and Normal Priors for Gaussian Splatting☆671Updated last week
- [ICML2024] Official code for GaussianPro: 3D Gaussian Splatting with Progressive Propagation☆784Updated 2 months ago
- [TPAMI 2025] Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians☆720Updated 2 weeks ago
- ☆591Updated 10 months ago
- [ECCV2024] Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing☆572Updated 11 months ago
- [SIGGRAPH2023] NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images☆574Updated 10 months ago
- [ICCV 2023] Official code for NeuS2☆699Updated last year
- [NeurIPS'24] WildGaussians: 3D Gaussian Splatting In the Wild☆404Updated 8 months ago
- [ICLR 2024] Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting☆774Updated this week
- A 3D Gaussian Splatting framework with various derived algorithms and an interactive web viewer☆848Updated 2 weeks ago
- Original implementation of "Radiant Foam: Real-Time Differentiable Ray Tracing"☆605Updated 2 months ago
- ☆383Updated last year
- [CVPR 2025 - Highlight] Original implementation of "3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes"☆349Updated 3 months ago