ASU-ESIC-FAN-Lab / LP-3DGSLinks
☆61Updated 6 months ago
Alternatives and similar repositories for LP-3DGS
Users that are interested in LP-3DGS are comparing it to the libraries listed below
Sorting:
- Superpoint Gaussians Splatting for Real-Time High-Fidelity Monocular Dynamic Scene Reconstruction☆51Updated last year
- [ECCV‘24] Pytorch implementation of 'Surface Reconstruction from 3D Gaussian Splatting via Local Structural Hints'☆119Updated last week
- [ICLR 2025] Flow Distillation Sampling: Regularizing 3D Gaussians with Pre-trained Matching Priors☆59Updated 10 months ago
- [NeurIPS 2024] Official implementation of "Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splatting"☆87Updated 6 months ago
- ☆43Updated last year
- [CVPR'24] MuRF: Multi-Baseline Radiance Fields☆122Updated last year
- [ECCV 2024 Oral] Code for RPBG: Towards Robust Neural Point-based Graphics in the Wild.☆44Updated last year
- an unofficial implementation of the paper "2D Gaussian Splatting for Geometrically Accurate Radiance Fields".☆22Updated last year
- [CVPR 2024] Official repo for paper NeLF-Pro: Neural Light Field Probes☆83Updated last year
- ☆74Updated 11 months ago
- [SIGGRAPH'24] A Construct-Optimize Approach to Sparse View Synthesis without Camera Pose☆110Updated 7 months ago
- [Just 4 Fun] Deformable-GS with less storage, 150+FPS, and sota quality.☆46Updated last year
- [NeurIPS'2024] Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Set☆148Updated last year
- [ICCV 2025] RI3D: Few-Shot Gaussian Splatting With Repair and Inpainting Diffusion Priors☆56Updated 10 months ago
- DynaSurfGS: Dynamic Surface Reconstruction with Planar-based Gaussian Splatting☆42Updated last year
- Code for Faster VGGT with Block-Sparse Global Attention☆90Updated 2 months ago
- Optimized Minimal 3D Gaussian Splatting☆78Updated 10 months ago
- The official repo of paper: HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering☆42Updated last year
- 🪜 [AAAI 2026, Oral] Pytorch implementation of 'PCGS: Progressive Compression of 3D Gaussian Splatting'☆42Updated last week
- Code of SuperGaussians: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colors☆57Updated last year
- [SIGGRAPH 2025 Conference Paper] Virtualized 3D Gaussians (V3DG)☆98Updated last month
- [CVPR'25] Geometry Field Splatting with Gaussian Surfels☆66Updated 5 months ago
- This code is a non-official 2DGS implementation including forward and backward process of 2DGS with cuda.☆54Updated last year
- [NeurIPS 2024] VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstruction☆166Updated 10 months ago
- ☆72Updated last year
- Official implementation of "E3D-Bench: A Benchmark for End-to-End 3D Geometric Foundation Models"☆104Updated 7 months ago
- [CVPR 2025] Ref-GS : Directional Factorization for 2D Gaussian Splatting☆96Updated 8 months ago
- ☆18Updated this week
- [NeurIPS 2024] Structure Consistent Gaussian Splatting with Matching Prior for Few-shot Novel View Synthesis☆78Updated last year
- Spurfies: Sparse Surface Reconstruction using Local Geometry Priors☆28Updated last year