wolfball / PlenVDBLinks
PlenVDB: Memery Efficient VDB-Based Radiance Fields for Fast Training and Rendering (CVPR2023)
☆80Updated 2 years ago
Alternatives and similar repositories for PlenVDB
Users that are interested in PlenVDB are comparing it to the libraries listed below
Sorting:
- ☆75Updated 2 years ago
- RaNeuS☆76Updated 10 months ago
- My Modification to vanilla 3D Gaussians☆126Updated last year
- This code is a non-official 2DGS implementation including forward and backward process of 2DGS with cuda.☆52Updated last year
- Code release for CVPR'23 paper - "Sphere-Guided Training of Neural Implicit Surfaces"☆81Updated last year
- NeuDA: Neural Deformable Anchor for High-Fidelity Implicit Surface Reconstruction (CVPR 2023)☆92Updated last year
- [CVPR'25] Geometry Field Splatting with Gaussian Surfels☆53Updated last week
- ☆68Updated 3 years ago
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆93Updated 2 months ago
- [TIP'2023] Fast Learning Radiance Fields by Shooting Much Fewer Rays, a general strategy to speed up the learning of radiance field☆67Updated 9 months ago
- [SIGGRAPH 2025 Conference Paper] Virtualized 3D Gaussians (V3DG)☆64Updated last month
- RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis☆96Updated 4 months ago
- SurfelNeRF: Neural Surfel Radiance Fields for Online Photorealistic Reconstruction of Indoor Scenes☆46Updated last year
- official implementation of "HelixSurf: A Robust and Efficient Neural Implicit Surface Learning of Indoor Scenes with Iterative Intertwine…☆92Updated 2 years ago
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆46Updated last year
- (CVPR 2023) Hybrid Neural Rendering for Large-Scale Scenes with Motion Blur☆66Updated last year
- [TPAMI 2024] DebSDF: Delving into the Details and Bias of Neural Indoor Scene Reconstruction☆116Updated 5 months ago
- ☆70Updated last year
- Light Transport Gaussian: Relightable 3D Gaussians Based on Precomputed Radiance Transfer☆36Updated 10 months ago
- repo for paper NeLF-Pro: Neural Light Field Probes☆81Updated 10 months ago
- ☆113Updated last year
- [CVPR 2025] Ref-GS : Directional Factorization for 2D Gaussian Splatting☆59Updated last month
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆76Updated 9 months ago
- ☆16Updated last year
- Implicit Differentiable Render with Neural Environment Lighting☆80Updated last year
- [PAMI 2022, CVPR 2023] ASH: Parallel Spatial Hashing for Fast Scene Reconstruction☆154Updated last year
- Recovering Fine Details for Neural Implicit Surface Reconstruction (WACV2023)☆49Updated 2 years ago
- GANeRF: Leveraging Discriminators to Optimize Neural Radiance Fields☆83Updated last year
- Neural implicit surface modelling. Fast, efficient implementation of NeuS with Instant-NGP's hash grid encoding, and CUDA-accelerated com…☆58Updated 2 years ago
- [CVPR 2025] IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing☆109Updated last month