SpectacularAI / 3dgs-deblurLinks
[ECCV2024] Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motion
β197Updated 10 months ago
Alternatives and similar repositories for 3dgs-deblur
Users that are interested in 3dgs-deblur are comparing it to the libraries listed below
Sorting:
- [BMVC'24] Official implementation for the paper "AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field"β138Updated 2 months ago
- πͺ [ARXIV 2025] Pytorch implementation of 'HAC++: Towards 100X Compression of 3D Gaussian Splatting'β156Updated 5 months ago
- Code for SpotLessSplats: Ignoring Distractors in 3D Gaussian Splatting built on gsplat codebase.β197Updated 3 months ago
- [ECCV'24] On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategyβ185Updated last month
- 3DGS-LM accelerates Gaussian-Splatting optimization by replacing the ADAM optimizer with Levenberg-Marquardt.β200Updated last month
- (ICLR 2024) PoRF: Pose Residual Field for Accurate Neural Surface Reconstructionβ137Updated last year
- DUSt3R + Gaussian Splattingβ265Updated 9 months ago
- Trim 3D Gaussian Splatting for Accurate Geometry Representationβ248Updated last year
- [ECCV 2024] "BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting". β‘Train a scene from real-world blurry images in minutes!β245Updated 3 months ago
- Official implementation of the paper "Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections" [ECCV 2024]β182Updated 5 months ago
- Simple Viser Viewer for 2D Gaussian Splatting for Geometrically Accurate Radiance Fieldsβ150Updated last year
- [ICCV 2025] Self-Calibrating Gaussian Splatting for Large Field-of-View Reconstructionβ111Updated 6 months ago
- β181Updated 11 months ago
- [CVPR 2025 - Highlight] Original implementation of "3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes"β354Updated 4 months ago
- Official code release for "Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency"β128Updated 2 months ago
- an unofficial 2DGS implementation based on GauStudioβ273Updated last year
- [ECCV 2024] Official implementation of the paper "GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Views"β267Updated 9 months ago
- The official implementation of the NeurIPS 2024 paper: DOGS: Distributed-Oriented Gaussian Splatting for Large-Scale 3D Reconstruction Viβ¦β259Updated 5 months ago
- Official implementation of On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Images. A. Meuleman, I. Shah, A. Lβ¦β380Updated last month
- Code Release for "Bilateral Guided Radiance Field Processing"β176Updated 11 months ago
- GaussianRoom Repoβ200Updated 4 months ago
- β115Updated 9 months ago
- This repository contains programs for reconstructing 3D space using OpenSfM and Gaussian Splatting techniques. It allows users to generatβ¦β158Updated 10 months ago
- [ICCV'25] Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives.β133Updated last week
- [CVPR 2025] EnvGS: Modeling View-Dependent Appearance with Environment Gaussianβ213Updated last month
- β190Updated last year
- GeoGaussian: Geometry-aware Gaussian Splatting for Scene Renderingβ202Updated 7 months ago
- [ECCV2024] BAGS: Blur Agnostic Gaussian Splatting through Multi-Scale Kernel Modelingβ86Updated last year
- (3DV 2025) AGS-Mesh: Adaptive Gaussian Splatting and Meshing with Geometric Priors for Indoor Room Reconstruction Using Smartphonesβ100Updated 3 months ago
- Code for "Multi-view Reconstruction via SfM-guided Monocular Depth Estimation". CVPR 2025 (Oral Presentation)β319Updated 2 weeks ago