lfranke / VET
☆69Updated last year
Alternatives and similar repositories for VET:
Users that are interested in VET are comparing it to the libraries listed below
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆90Updated last week
- (ICLR 2024) PoRF: Pose Residual Field for Accurate Neural Surface Reconstruction☆131Updated last year
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆45Updated 9 months ago
- My Modification to vanilla 3D Gaussians☆125Updated last year
- This is the code of the CVPR 2025 paper "Hardware-Rasterized Ray-Based Gaussian Splatting"☆37Updated 2 weeks ago
- Indoor room dataset used for novel view synthesis and 3d reconstruction (WACV 2024)☆47Updated 5 months ago
- RaNeuS☆76Updated 8 months ago
- A minimal 3D Gaussian splatting implementation with depth and density regularization☆64Updated last year
- Optmized Fused-SSIM☆57Updated last month
- PlenVDB: Memery Efficient VDB-Based Radiance Fields for Fast Training and Rendering (CVPR2023)☆79Updated last year
- Code release for CVPR'23 paper - "Sphere-Guided Training of Neural Implicit Surfaces"☆80Updated last year
- [CVPR 2024] Official implementation of "SuperNormal: Neural Surface Reconstruction via Multi-View Normal Integration"☆172Updated 2 weeks ago
- ☆60Updated 2 months ago
- GANeRF: Leveraging Discriminators to Optimize Neural Radiance Fields☆80Updated last year
- ☆20Updated last month
- [BMVC'24] Official implementation for the paper "AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field"☆129Updated 4 months ago
- RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis☆93Updated 2 months ago
- This code is a non-official 2DGS implementation including forward and backward process of 2DGS with cuda.☆52Updated 11 months ago
- Official Implementation of our ICCV 2023 paper: "DReg-NeRF: Deep Registration for Neural Radiance Fields"☆69Updated last year
- Code for "Self-Calibrating Gaussian Splatting for Large Field of View Reconstruction"☆83Updated 2 months ago
- Official code release for "Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency"☆93Updated last week
- [PAMI 2022, CVPR 2023] ASH: Parallel Spatial Hashing for Fast Scene Reconstruction☆154Updated last year
- [AAAI 2025] GigaGS: Scaling up Planar-Based 3D Gaussians for Large Scene Surface Reconstruction☆122Updated 7 months ago
- ☆177Updated 7 months ago
- An unofficial implementation of absGS☆99Updated 11 months ago
- HoGS: Unified Near and Far Object Reconstruction via Homogeneous Gaussian Splatting☆61Updated 3 weeks ago
- [NeurIPS'2024] Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Set☆132Updated 4 months ago
- Implicit Differentiable Render with Neural Environment Lighting☆80Updated last year
- Extensions for diff-gaussian-rasterization, with depth forward and backward pass, and 4th SH degree☆25Updated last year
- ☆48Updated 3 weeks ago