lfranke / VET
☆69Updated last year
Alternatives and similar repositories for VET:
Users that are interested in VET are comparing it to the libraries listed below
- RaNeuS☆77Updated 6 months ago
- My Modification to vanilla 3D Gaussians☆125Updated 10 months ago
- (ICLR 2024) PoRF: Pose Residual Field for Accurate Neural Surface Reconstruction☆131Updated 9 months ago
- Official Implementation of our ICCV 2023 paper: "DReg-NeRF: Deep Registration for Neural Radiance Fields"☆67Updated last year
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆84Updated 3 months ago
- This code is a non-official 2DGS implementation including forward and backward process of 2DGS with cuda.☆51Updated 9 months ago
- PlenVDB: Memery Efficient VDB-Based Radiance Fields for Fast Training and Rendering (CVPR2023)☆79Updated last year
- SurfelNeRF: Neural Surfel Radiance Fields for Online Photorealistic Reconstruction of Indoor Scenes☆77Updated last year
- The official implementation for the paper “Quadratic Gaussian Splatting for Efficient and Detailed Surface Reconstruction.”☆98Updated last month
- [CVPR 2024] Official implementation of "SuperNormal: Neural Surface Reconstruction via Multi-View Normal Integration"☆156Updated 4 months ago
- Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh☆113Updated 2 months ago
- (COMING SOON) Official PyTorch implementation of MAtCha Gaussians: Atlas of Charts for High-Quality Geometry and Photorealism From Sparse…☆70Updated 2 months ago
- Code release for CVPR'23 paper - "Sphere-Guided Training of Neural Implicit Surfaces"☆80Updated last year
- [PAMI 2022, CVPR 2023] ASH: Parallel Spatial Hashing for Fast Scene Reconstruction☆154Updated last year
- GigaGS: Scaling up Planar-Based 3D Gaussians for Large Scene Surface Reconstruction☆113Updated 5 months ago
- GANeRF: Leveraging Discriminators to Optimize Neural Radiance Fields☆80Updated last year
- [BMVC'24] Official implementation for the paper "AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field"☆126Updated 2 months ago
- Implicit Differentiable Render with Neural Environment Lighting☆77Updated last year
- repo for paper NeLF-Pro: Neural Light Field Probes☆75Updated 5 months ago
- ☆132Updated 2 months ago
- Code for "Self-Calibrating Gaussian Splatting for Large Field of View Reconstruction"☆36Updated this week
- RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis☆86Updated last week
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆42Updated 7 months ago
- Indoor room dataset used for novel view synthesis and 3d reconstruction (WACV 2024)☆44Updated 3 months ago
- An unofficial implementation of absGS☆95Updated 9 months ago
- ☆75Updated last year
- ☆18Updated 2 months ago
- Official code release accompanying the paper - "ViP-NeRF: Visibility Prior for Sparse Input Neural Radiance Fields"☆68Updated last year
- SurfelNeRF: Neural Surfel Radiance Fields for Online Photorealistic Reconstruction of Indoor Scenes☆45Updated last year