whitealex95 / autorigging-bipedalView external linksLinks
☆34Aug 16, 2024Updated last year
Alternatives and similar repositories for autorigging-bipedal
Users that are interested in autorigging-bipedal are comparing it to the libraries listed below
Sorting:
- Official Github repository for Dynamic Mesh Recovery from Partial Point Cloud Sequence (ICCV 2023)☆13Sep 13, 2024Updated last year
- Progressive Growing of Points with Tree-structured Generators (BMVC 2021)☆11Nov 1, 2023Updated 2 years ago
- SAUM: Symmetry-Aware Upsampling Module for Consistent Point Cloud Completion (ACCV 2020)☆20Nov 1, 2023Updated 2 years ago
- Official PyTorch implementation of CPO: Change Robust Panorama to Point Cloud Localization (ECCV 2022)☆13Feb 26, 2024Updated last year
- Adopting https://github.com/zhan-xu/RigNet neural network we created an addon in blender for an intuitive and easy rigging of their templ…☆57Jul 20, 2021Updated 4 years ago
- Official pytorch implementation of "Neural Marionette: Unsupervised Learning of Motion Skeleton and Latent Dynamics from Volumetric Video…☆21May 25, 2022Updated 3 years ago
- Code for SIGGRAPH 2020 paper "RigNet: Neural Rigging for Articulated Characters"☆1,494Nov 4, 2024Updated last year
- [NCA] Official implementation of the paper Motion2Language, Unsupervised learning of synchronized semantic motion segmentation☆13Sep 9, 2024Updated last year
- This is a custom real-time path tracer based on DirectX12.☆10Aug 19, 2022Updated 3 years ago
- Official implementation of Generative Cellular Automata: ICLR 2021, 2022 (spotlight)☆54May 2, 2025Updated 9 months ago
- Automatic rigging using neural network from RigNet☆447Mar 7, 2024Updated last year
- Code for SIGGRAPH ASIA 2022 paper "Morig: Motion-Aware Rigging of Character Meshes from Point Clouds"☆116Dec 8, 2024Updated last year
- ☆14Feb 28, 2023Updated 2 years ago
- Author's implementation of learning virtual chimeras by dynamic motion reassembly (SIGGRAPH Asia 2022 Technical Paper)☆14Feb 20, 2023Updated 2 years ago
- An end-to-end library for automatic character rigging, skinning, and blend shapes generation, as well as a visualization tool [SIGGRAPH 2…☆700Aug 22, 2021Updated 4 years ago
- Controllable Group Choreography using Contrastive Diffusion☆18Nov 25, 2025Updated 2 months ago
- ☆14Jul 18, 2024Updated last year
- ☆21Sep 24, 2024Updated last year
- Music to Dance for 3D Avatar☆16Nov 15, 2021Updated 4 years ago
- Mixamo rig addon for Blender 4.0.☆18Dec 10, 2023Updated 2 years ago
- A motion generation model learned from a single example [SIGGRAPH 2022]☆411Jun 28, 2024Updated last year
- This is an experiment around the reproduction of Stalberg's Townscaper☆19Jan 27, 2024Updated 2 years ago
- [NeurIPS 2025] Official implementation for Metropolis-Hastings Sampling for 3D Gaussian Reconstruction☆28Nov 27, 2025Updated 2 months ago
- Official Implementation of "PMP: Learning to Physically Interact with Environments using Part-wise Motion Priors" (SIGGRAPH 2023)☆41Sep 20, 2024Updated last year
- The pinocchio auto-rigging / weighting tool - modification☆211Sep 1, 2015Updated 10 years ago
- TapMo: Shape-aware Motion Generation of Skeleton-free Characters☆79Apr 22, 2024Updated last year
- Surf-D: Generating High-Quality Surfaces of Arbitrary Topologies Using Diffusion Models (ECCV 2024)☆187Jan 5, 2025Updated last year
- Code for CVPR 2022 paper "APES: Articulated Part Extraction from Sprite Sheets"☆22Aug 8, 2025Updated 6 months ago
- multiOn Challenge Code☆21Oct 14, 2021Updated 4 years ago
- A simple pose detector which runs with the realsense framework.☆18Aug 31, 2021Updated 4 years ago
- Code for our SIGGRAPH 2023 paper, "Acting as Inverse Inverse Planning"☆19Apr 21, 2023Updated 2 years ago
- Official repository of "TexTile: A Differentiable Metric for Texture Tileability" [CVPR 2024]☆47Apr 21, 2024Updated last year
- Code for Spatial Semantic Embedding Network:Fast 3D Instance Segmentation with Deep Metric Learning☆41Oct 3, 2023Updated 2 years ago
- Official implementation for the paper "Semantics2Hands: Transferring Hand Motion Semantics between Avatars".☆21Aug 14, 2023Updated 2 years ago
- Code for projects on inverse rendering via radiance caching, at ECCV 2024 and CVPR 2025☆24Jan 26, 2026Updated 3 weeks ago
- [CVPR 2025] Official repository for “MagicArticulate: Make Your 3D Models Articulation-Ready”☆383Sep 14, 2025Updated 5 months ago
- Official implementation of IBL-NeRF: Image-Based Lighting Formulation of Neural Radiance Fields (Computer Graphics Forum, Pacific Graphic…☆43Sep 12, 2023Updated 2 years ago
- Python bindings for Pinocchio library☆23Jun 6, 2019Updated 6 years ago
- Personal pipeline for batch retargeting kinematic motions (BVH) between different skeletons with the help of Auto-Rig Pro in Blender.☆35Oct 10, 2024Updated last year