sueda / fbx-extract
Extracts data from an fbx file
☆41Updated last year
Related projects ⓘ
Alternatives and complementary repositories for fbx-extract
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆66Updated 4 years ago
- It's a GPU-based real time cloth simulator and interactive.☆94Updated 3 years ago
- Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning wit…☆57Updated last year
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆54Updated 9 months ago
- Animation retarget script for Motionbuilder☆23Updated 13 years ago
- Source code for the article Propagating Velocities through Animation Systems☆35Updated 11 months ago
- Source code for the article "Creating Looping Animations from Motion Capture"☆59Updated 11 months ago
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆29Updated 3 years ago
- ☆125Updated 2 years ago
- ☆105Updated 4 years ago
- Preprocessing for the construction of statistical motion models. Provides a skeleton animation viewer and an interface to a motion databa…☆18Updated last year
- Code for 3DV 2019 paper "Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets"☆82Updated this week
- Adopting https://github.com/zhan-xu/RigNet neural network we created an addon in blender for an intuitive and easy rigging of their templ…☆51Updated 3 years ago
- Real-time mesh skinning with DDM implemented in Unity 2020.3.13.☆22Updated 2 years ago
- A Data Driven IK solver in Blender based on VAE☆29Updated 4 years ago
- Code for paper "A Repulsive Force Unit for Garment Collision Handling in Neural Networks"☆34Updated 2 years ago
- A clean Python reimplementation of "Fast and Efficient Skinning of Animated Meshes."☆92Updated 4 years ago
- ubisoft / ubisoft-laforge-face-editing-face-editing-using-part-based-optimization-of-the-latent-spaceFace Editing Using Part-Based Optimization of the Latent Space☆21Updated 5 months ago
- Dual Quaternion and Dual Quaternion Skinning tutorial☆60Updated 5 years ago
- A hair strand rendering tool using the Dear ImGui.☆57Updated 2 months ago
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆33Updated 8 months ago
- Keyframe-based motion editing system using numerical optimization [CHI 2018]☆34Updated last year
- An interactive webgl demo for real-time character animation and control using Motion VAEs [SIGGRAPH 2020]☆38Updated 3 years ago
- ☆35Updated last year
- Implement Linear Blend Skinning in C++ and OpenGL to achieve the ability to move bones on a character model and have the mesh move realis…☆16Updated 6 years ago
- A CUDA-accelerated cloth simulation engine based on Extended Position Based Dynamics (XPBD).☆161Updated 2 years ago
- Sample code for the Siggraph Asia 2023 Technical Communications paper - Robust Skin Weights Transfer via Weight Inpainting☆78Updated 3 months ago
- This is OpenGL-based renderer for visualizing results of neural nets for skinning weights☆11Updated 4 years ago
- A neural-network-based generative model for video-game characters animations☆118Updated last year
- Repository for the SCA 2022 paper "Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices"☆59Updated 5 months ago