sueda / fbx-extract
Extracts data from an fbx file
☆41Updated last year
Alternatives and similar repositories for fbx-extract:
Users that are interested in fbx-extract are comparing it to the libraries listed below
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆68Updated 4 years ago
- It's a GPU-based real time cloth simulator and interactive.☆94Updated 3 years ago
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆55Updated last year
- Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning wit…☆58Updated last year
- ☆127Updated 2 years ago
- Real-time mesh skinning with DDM implemented in Unity 2020.3.13.☆25Updated 3 years ago
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆34Updated 10 months ago
- A hair strand rendering tool using the Dear ImGui.☆64Updated 5 months ago
- Source code for the article Propagating Velocities through Animation Systems☆36Updated last year
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆29Updated 4 years ago
- Code for 3DV 2019 paper "Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets"☆83Updated 2 months ago
- Source code for the article "Creating Looping Animations from Motion Capture"☆59Updated last year
- Dual Quaternion and Dual Quaternion Skinning tutorial☆64Updated 5 years ago
- ☆11Updated last year
- Repository containing information about Unity Labs research past and current.☆67Updated last month
- Retargeting of the Motorica Dance dataset onto a common skeleton☆31Updated this week
- Keyframe-based motion editing system using numerical optimization [CHI 2018]☆35Updated last year
- ☆109Updated 5 years ago
- Repository for the SCA 2022 paper "Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices"☆63Updated 7 months ago
- This is OpenGL-based renderer for visualizing results of neural nets for skinning weights☆12Updated 4 years ago
- ☆25Updated 10 months ago
- ☆78Updated 3 years ago
- Preprocessing for the construction of statistical motion models. Provides a skeleton animation viewer and an interface to a motion databa…☆18Updated last year
- A tiny C++11 library for reading BVH motion capture data☆40Updated 3 years ago
- Sample code for the Siggraph Asia 2023 Technical Communications paper - Robust Skin Weights Transfer via Weight Inpainting☆84Updated 6 months ago
- ubisoft / ubisoft-laforge-face-editing-face-editing-using-part-based-optimization-of-the-latent-spaceFace Editing Using Part-Based Optimization of the Latent Space☆24Updated 8 months ago
- Source code for the article "Quaternion Weighted Average"☆31Updated 5 months ago
- Code for paper "A Repulsive Force Unit for Garment Collision Handling in Neural Networks"☆35Updated 2 years ago
- Animation retarget script for Motionbuilder☆23Updated 13 years ago
- Implement Linear Blend Skinning in C++ and OpenGL to achieve the ability to move bones on a character model and have the mesh move realis…☆16Updated 7 years ago