songjaewon / OMRLinks
Online Motion Retargeting
☆14Updated 13 years ago
Alternatives and similar repositories for OMR
Users that are interested in OMR are comparing it to the libraries listed below
Sorting:
- Deformation Transfer method for various geometric models☆12Updated last year
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆57Updated last year
- A Data Driven IK solver in Blender based on VAE☆30Updated 5 years ago
- Transfer deformations from source mesh to target mesh, keeping the identity of target intact.☆125Updated 11 years ago
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆76Updated 5 years ago
- Various functions I found useful for prototyping computer graphics code in Python☆11Updated 5 years ago
- ☆23Updated 8 years ago
- A clean Python reimplementation of "Fast and Efficient Skinning of Animated Meshes."☆96Updated 5 years ago
- Code for 3DV 2019 paper "Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets"☆89Updated last year
- Implementation of paper 'production-level facial performance capture using deep convolutional neural networks'☆56Updated 7 years ago
- non-rigid iterative closest point☆33Updated 3 years ago
- Animation retarget script for Motionbuilder☆23Updated 14 years ago
- Machine Learning, Facial Rigger☆32Updated 3 years ago
- Takes two 3D head models and make them morph to each other☆31Updated 8 years ago
- A very simple implement for the first step of deformation transfer that might be used in my later reconstruction work.☆18Updated 12 years ago
- Implementation of FaceBaker: Baking Character Facial Rigs with Machine Learning☆11Updated 5 years ago
- Code for the Expression Packing algorithm to be published in Eurographics 2020☆15Updated 5 years ago
- Maya plugin of Bi-Harmonic Bounded Weights (Siggraph 2011)☆18Updated 10 years ago
- python version of deformation transfer☆52Updated 4 years ago
- Implementation of Deformation Transfer for Triangle Meshes by Sumner, Popovic and related tools.☆34Updated 5 years ago
- Sparse Localized Deformation Components☆82Updated 7 years ago
- Template fitting for non-rigid mesh registration of a 3D face scan☆39Updated 3 years ago
- Refactored multilinear reconstruction code.☆31Updated 7 years ago
- Implement Linear Blend Skinning in C++ and OpenGL to achieve the ability to move bones on a character model and have the mesh move realis…☆21Updated 8 years ago
- Automatic Facial Retargeting☆62Updated 5 years ago
- some useful resources for facial capture and digital human creation☆21Updated 5 years ago
- DSON/DAZ3D asset importer for Maya☆18Updated 4 years ago
- A webpage for the papers "Skeleton-Aware Networks for Deep Motion Retargeting" and "Unpaired Motion Style Transfer from Video to Animatio…☆16Updated 5 years ago
- ☆12Updated 7 years ago
- ☆38Updated 2 years ago