Velocity Skinning - Replicability Stamp
☆16Apr 14, 2021Updated 5 years ago
Alternatives and similar repositories for velocity_skinning_replicability
Users that are interested in velocity_skinning_replicability are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Implementation of the Velocity Skinning algorithm in C++☆17May 30, 2024Updated 2 years ago
- Code for reproducing results from the paper☆19Jun 13, 2016Updated 10 years ago
- This is an example of a boolean expression editor made in Dear ImGui☆15Dec 3, 2022Updated 3 years ago
- OBJ model to 3D transparent texture converter☆41Dec 4, 2021Updated 4 years ago
- Provides a vendored libjxl.☆16Oct 13, 2022Updated 3 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- ☆12May 4, 2017Updated 9 years ago
- ☆15Aug 14, 2022Updated 4 years ago
- An implementation of "Strain based dynamics", SCA (2014)☆16Aug 30, 2017Updated 9 years ago
- (c++) Exploded View node/deformer for Maya 2016.5 mimicking the Houdini exploded view sop☆11Jul 24, 2016Updated 10 years ago
- An implementation of "Air Meshes for Robust Collision Handling", SIGGRAPH (2015)☆16Aug 30, 2017Updated 9 years ago
- BVH accelerated CPU and OpenGL ray-tracing☆19Mar 13, 2023Updated 3 years ago
- A simple cuda version of [smallpt](http://www.kevinbeason.com/smallpt/)☆10Apr 22, 2018Updated 8 years ago
- Radix sort revisited again☆27Mar 20, 2018Updated 8 years ago
- AdamYuan's PathTracer☆15Apr 13, 2019Updated 7 years ago
- End-to-end encrypted email - Proton Mail • AdSpecial offer: 40% Off Yearly / 80% Off First Month. All Proton services are open source and independently audited for security.
- common functions for glsl☆11Jul 17, 2017Updated 9 years ago
- ☆24Sep 21, 2021Updated 5 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Apr 25, 2024Updated 2 years ago
- Source code for "Rethinking training of 3D GANs"☆31May 26, 2022Updated 4 years ago
- ☆18Apr 19, 2024Updated 2 years ago
- ☆29Feb 19, 2021Updated 5 years ago
- Preprocessing for the construction of statistical motion models. Provides a skeleton animation viewer and an interface to a motion databa…☆19Jun 29, 2025Updated last year
- Vulkan template with light abstraction as a base for personal projects☆30Dec 25, 2024Updated last year
- Implementation of Le, Hodgins 2016 paper "Real-time Skeletal Skinning with Optimized Centers of Rotation"☆46Nov 2, 2016Updated 9 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆23Jul 11, 2022Updated 4 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆31Jan 15, 2025Updated last year
- Catalog of open source typefaces☆34May 19, 2025Updated last year
- implement paper Regularized Kelvinlets: Sculpting Brushes based on Fundamental Solutions of Elasticity☆21Oct 7, 2017Updated 8 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆62Dec 22, 2024Updated last year
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆31Jan 15, 2025Updated last year
- A copy of the DirectX Headers from MinGW-64.☆14Sep 7, 2023Updated 3 years ago
- Script to reproduce figures of Lawler, Boley & Rein 2021. Source code of web app.☆15Aug 1, 2026Updated last month
- [WACV 2020] Reducing Footskate in Human Motion Reconstruction with Ground Contact Constraints☆48Feb 27, 2020Updated 6 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Guaranteed-robust intrinsic triangulations for surface mesh processing! (C++ demo app)☆34Jul 10, 2023Updated 3 years ago
- Een Nederlandse handleiding over het boekhouden met GnuCash☆20Apr 27, 2026Updated 5 months ago
- PlayStation1 MDEC compression tools☆11Dec 31, 2020Updated 5 years ago
- Image processing tool for physically based shading.☆33Aug 18, 2021Updated 5 years ago
- Make realistic feather in Autodesk Maya☆21Apr 8, 2018Updated 8 years ago
- A inverse kinematics library☆13Dec 12, 2014Updated 11 years ago
- Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neigh…☆13Apr 20, 2026Updated 5 months ago