Velocity Skinning - Replicability Stamp
☆17Apr 14, 2021Updated 5 years ago
Alternatives and similar repositories for velocity_skinning_replicability
Users that are interested in velocity_skinning_replicability are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Implementation of the Velocity Skinning algorithm in C++☆18May 30, 2024Updated 2 years ago
- This is an example of a boolean expression editor made in Dear ImGui☆15Dec 3, 2022Updated 3 years ago
- Provides a vendored libjxl.☆16Oct 13, 2022Updated 4 years ago
- ☆12May 4, 2017Updated 9 years ago
- A 3D mesh editor using halfedge data structure manipulation algorithms☆13Jun 14, 2019Updated 7 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- ☆15Aug 14, 2022Updated 4 years ago
- ☆25Sep 21, 2021Updated 5 years ago
- Rust implementation of k-d tree to efficiently perform color quantization to predefined sets☆13Feb 14, 2018Updated 8 years ago
- ☆13Jun 19, 2020Updated 6 years ago
- A C++ library for principal component analysis☆11Feb 23, 2020Updated 6 years ago
- An implementation of "Strain based dynamics", SCA (2014)☆16Aug 30, 2017Updated 9 years ago
- (c++) Exploded View node/deformer for Maya 2016.5 mimicking the Houdini exploded view sop☆11Jul 24, 2016Updated 10 years ago
- Supplemental Materials for the paper 'Performance Evaluation of Acceleration Structures for Cone Tracing Traversal' in Journal of Compute…☆14Jan 17, 2020Updated 6 years ago
- common functions for glsl☆11Jul 17, 2017Updated 9 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- GlyphsApp Scripts☆11Aug 15, 2023Updated 3 years ago
- AdamYuan's PathTracer☆15Apr 13, 2019Updated 7 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Apr 25, 2024Updated 2 years ago
- ☆12Apr 1, 2026Updated 7 months ago
- ☆84Aug 24, 2021Updated 5 years ago
- ☆18Apr 19, 2024Updated 2 years ago
- Source code for "Rethinking training of 3D GANs"☆31May 26, 2022Updated 4 years ago
- Vulkan template with light abstraction as a base for personal projects☆30Dec 25, 2024Updated last year
- ☆24Feb 20, 2021Updated 5 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Code for the paper "IFFNeRF: 6D Pose Estimation from a Single Image and a 3D Gaussian Splatting Model"☆12May 26, 2024Updated 2 years ago
- Preprocessing for the construction of statistical motion models. Provides a skeleton animation viewer and an interface to a motion databa…☆19Jun 29, 2025Updated last year
- LV2 port of Minicomputer (plus more?)☆13Nov 14, 2020Updated 5 years ago
- Implementation of Le, Hodgins 2016 paper "Real-time Skeletal Skinning with Optimized Centers of Rotation"☆46Nov 2, 2016Updated 10 years ago
- ☆20Dec 11, 2021Updated 4 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆31Jan 15, 2025Updated last year
- An implemention of the paper NGD: Neural Gradient Based Deformation for Monocular Garment Reconstruction☆11Dec 10, 2025Updated 11 months ago
- Code for “Semi-Supervised-Co-Analysis-of-3D-Shape-Styles-from-Projected-Lines”.☆21Nov 13, 2020Updated 5 years ago
- ☆30Feb 19, 2021Updated 5 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- A copy of the DirectX Headers from MinGW-64.☆14Sep 7, 2023Updated 3 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆31Jan 15, 2025Updated last year
- implement paper Regularized Kelvinlets: Sculpting Brushes based on Fundamental Solutions of Elasticity☆21Oct 7, 2017Updated 9 years ago
- PlayStation1 MDEC compression tools☆11Dec 31, 2020Updated 5 years ago
- Script to reproduce figures of Lawler, Boley & Rein 2021. Source code of web app.☆14Aug 1, 2026Updated 3 months ago
- [WACV 2020] Reducing Footskate in Human Motion Reconstruction with Ground Contact Constraints☆48Feb 27, 2020Updated 6 years ago
- USD build script for aarch64 target☆12Oct 28, 2022Updated 4 years ago
Are these results useful?