sigal-raab / Motion
Motion classes, based on Holden's code http://theorangeduck.com/page/deep-learning-framework-character-motion-synthesis-and-editing
☆24Updated last year
Related projects ⓘ
Alternatives and complementary repositories for Motion
- ☆25Updated 2 months ago
- An interactive webgl demo for real-time character animation and control using Motion VAEs [SIGGRAPH 2020]☆38Updated 3 years ago
- Deep motion generator collections☆44Updated last year
- Official implementation of dual quaternion transformations as described in the paper "Pose Representations for Deep Skeletal Animation".☆34Updated 2 years ago
- Preprocessing for the construction of statistical motion models. Provides a skeleton animation viewer and an interface to a motion databa…☆18Updated last year
- A collection of papers about characters generation with machine learning☆21Updated 2 years ago
- Data structures and utilities for skeleton animations.☆39Updated 9 months ago
- Code and dataset of human retargeting approach to transfer motion and appearance between monocular videos. Check the examples from our da…☆19Updated 3 years ago
- Dynamic Surface Function Networks for Clothed Human Bodies☆37Updated 3 years ago
- A Python library for working with motion data in numpy or PyTorch☆35Updated 5 months ago
- Code for paper "A Repulsive Force Unit for Garment Collision Handling in Neural Networks"☆34Updated 2 years ago
- GLoSS model of the human skeleton☆25Updated 2 years ago
- 🕹️ Official Implementation of Conditional Motion In-betweening (CMIB) 🏃☆123Updated 6 months ago
- ☆10Updated last year
- PyTorch implementation of the EG 2020 paper: Motion Retargetting based on Dilated Convolutions and Skeleton-specific Loss Functions☆20Updated 4 years ago
- ☆55Updated 10 months ago
- ☆35Updated last year
- Unity framework for motion alignment across different morphologies with no supervision [SIGGRAPH 2024]☆20Updated 3 months ago
- Official implementation of our ECCV 2022 paper, "UnrealEgo: A New Dataset for Robust Egocentric 3D Human Motion Capture".☆60Updated 2 weeks ago
- ☆17Updated last year
- ☆12Updated 3 months ago
- ☆13Updated 4 months ago
- MoCaNet: Motion Retargeting in-the-wild via Canonicalization Networks (AAAI 2022)☆32Updated 2 years ago
- Deep motion generator collections☆24Updated 2 years ago
- CVPR 2021 - Official code repository for the paper: On Self-Contact and Human Pose.☆87Updated 3 years ago
- Code base for the "Motion Matching for Responsive Animation For Digital Humans" project.☆21Updated last year
- This is the official repository for our publication "The IVI Lab entry to the GENEA Challenge 2022 – A Tacotron2 Based Method for Co-Spee…☆13Updated last year
- Sample textures for SMPL body model☆17Updated 6 months ago
- Batch converter of .dae and .fbx files to .bvh with help of Blender.☆24Updated 5 years ago