sigal-raab / MotionLinks
Motion classes, based on Holden's code http://theorangeduck.com/page/deep-learning-framework-character-motion-synthesis-and-editing
☆25Updated last year
Alternatives and similar repositories for Motion
Users that are interested in Motion are comparing it to the libraries listed below
Sorting:
- Official implementation of dual quaternion transformations as described in the paper "Pose Representations for Deep Skeletal Animation".☆34Updated 2 years ago
- An interactive webgl demo for real-time character animation and control using Motion VAEs [SIGGRAPH 2020]☆40Updated 4 years ago
- Preprocessing for the construction of statistical motion models. Provides a skeleton animation viewer and an interface to a motion databa…☆18Updated 2 weeks ago
- ☆34Updated 11 months ago
- Deep motion generator collections☆50Updated 2 years ago
- Data structures and utilities for skeleton animations.☆43Updated 2 weeks ago
- PyTorch implementation of the EG 2020 paper: Motion Retargetting based on Dilated Convolutions and Skeleton-specific Loss Functions☆22Updated 5 years ago
- A Data Driven IK solver in Blender based on VAE☆30Updated 5 years ago
- Retargeting of the Motorica Dance dataset onto a common skeleton☆34Updated 5 months ago
- Interactive Character Animiation by Learning Multi-Objective Control☆17Updated 3 years ago
- 🕹️ Official Implementation of Conditional Motion In-betweening (CMIB) 🏃☆124Updated last year
- ☆37Updated 2 years ago
- Code and dataset of human retargeting approach to transfer motion and appearance between monocular videos. Check the examples from our da…☆22Updated 4 years ago
- Code for paper "A Repulsive Force Unit for Garment Collision Handling in Neural Networks"☆36Updated 2 years ago
- ☆16Updated last year
- ☆11Updated 2 years ago
- Retargeting of the ZeroEGGs dataset onto a common character☆34Updated 5 months ago
- MoCaNet: Motion Retargeting in-the-wild via Canonicalization Networks (AAAI 2022)☆33Updated 2 years ago
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆73Updated 5 years ago
- Code base for the "Motion Matching for Responsive Animation For Digital Humans" project.☆20Updated 2 years ago
- Code for 3DV 2019 paper "Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets"☆88Updated 8 months ago
- Unity framework for motion alignment across different morphologies with no supervision [SIGGRAPH 2024]☆25Updated 11 months ago
- ☆59Updated last year
- ☆18Updated 2 years ago
- ☆57Updated 2 years ago
- Sample textures for SMPL body model☆19Updated last year
- The code for IJCAI 2023 paper "Physics-Guided Human Motion Capture with Pose Probability Modeling"☆36Updated last year
- Deep motion generator collections☆24Updated 3 years ago
- ☆49Updated 2 years ago
- Fitting Skinned Multi Linear Animal Model (SMAL) to other meshes☆19Updated 2 years ago