maajor / latent-poseLinks
A Data Driven IK solver in Blender based on VAE
☆30Updated 5 years ago
Alternatives and similar repositories for latent-pose
Users that are interested in latent-pose are comparing it to the libraries listed below
Sorting:
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆75Updated 5 years ago
- Machine Learning, Facial Rigger☆32Updated 3 years ago
- Code for 3DV 2019 paper "Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets"☆88Updated 9 months ago
- fork of hmmr, designed to transfer the results into unity☆45Updated 5 years ago
- PyTorch implementation of the EG 2020 paper: Motion Retargetting based on Dilated Convolutions and Skeleton-specific Loss Functions☆22Updated 5 years ago
- Data structures and utilities for skeleton animations.☆44Updated last month
- Online Motion Retargeting☆14Updated 12 years ago
- Official implementation of dual quaternion transformations as described in the paper "Pose Representations for Deep Skeletal Animation".☆34Updated 3 years ago
- Motion classes, based on Holden's code http://theorangeduck.com/page/deep-learning-framework-character-motion-synthesis-and-editing☆25Updated last year
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆30Updated 4 years ago
- Animation retarget script for Motionbuilder☆23Updated 14 years ago
- Preprocessing for the construction of statistical motion models. Provides a skeleton animation viewer and an interface to a motion databa…☆19Updated last month
- A webpage for the papers "Skeleton-Aware Networks for Deep Motion Retargeting" and "Unpaired Motion Style Transfer from Video to Animatio…☆16Updated 5 years ago
- ☆37Updated 2 years ago
- Implement Linear Blend Skinning in C++ and OpenGL to achieve the ability to move bones on a character model and have the mesh move realis…☆18Updated 7 years ago
- Training data and trained model for "Online Optical Marker-based Hand Tracking With Deep Labels"☆35Updated 6 years ago
- An interactive webgl demo for real-time character animation and control using Motion VAEs [SIGGRAPH 2020]☆40Updated 4 years ago
- solving Inverse kinematic of whole human body chain with FABRIK☆52Updated 3 years ago
- Markerless motion capture data visualized through 3D animation using Blender and Python☆21Updated 3 years ago
- [WACV 2020] Reducing Footskate in Human Motion Reconstruction with Ground Contact Constraints☆46Updated 5 years ago
- Implementation of paper 'production-level facial performance capture using deep convolutional neural networks'☆56Updated 7 years ago
- A light-weight, Eigen-based C++ library for trajectory optimization for legged robots.☆13Updated 4 years ago
- A clean Python reimplementation of "Fast and Efficient Skinning of Animated Meshes."☆95Updated 4 years ago
- Automatic Facial Retargeting☆62Updated 4 years ago
- ☆83Updated 3 years ago
- Adopting https://github.com/zhan-xu/RigNet neural network we created an addon in blender for an intuitive and easy rigging of their templ…☆56Updated 4 years ago
- Repository for the SCA 2022 paper "Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices"☆69Updated last year
- Code for CVPR19 paper "Monocular Total Capture: Posing Face, Body and Hands in the Wild"☆12Updated 4 years ago
- Interactive Character Animiation by Learning Multi-Objective Control☆17Updated 3 years ago
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆55Updated last year