Code for 3DV 2019 paper "Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets"
☆89Nov 4, 2024Updated last year
Alternatives and similar repositories for AnimSkelVolNet
Users that are interested in AnimSkelVolNet are comparing it to the libraries listed below
Sorting:
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆76Mar 25, 2020Updated 5 years ago
- Simple collision detection node.☆21Feb 19, 2024Updated 2 years ago
- A Maya deformer plugin that enables a rolling movement for objects.☆12May 29, 2015Updated 10 years ago
- Code for CVPR 2022 paper "APES: Articulated Part Extraction from Sprite Sheets"☆22Aug 8, 2025Updated 6 months ago
- Node for Autodesk Maya to simplify the setup of twistable limbs for a character.☆13May 28, 2025Updated 9 months ago
- ☆34Aug 16, 2024Updated last year
- Maya deformer for inverting topologically symmetrical meshes, preserving vertex indices.☆20Feb 21, 2025Updated last year
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆58Jan 27, 2024Updated 2 years ago
- Machine Learning Toolkit for Maya☆28Oct 4, 2016Updated 9 years ago
- Code for SIGGRAPH 2020 paper "RigNet: Neural Rigging for Articulated Characters"☆1,495Nov 4, 2024Updated last year
- Match sparse to dense animCurves in Autodesk Maya☆29Aug 21, 2017Updated 8 years ago
- Human IK 重定向工具☆13Mar 5, 2023Updated 2 years ago
- python 3 version of tools for Maya 2022+☆10Jul 15, 2025Updated 7 months ago
- A clean Python reimplementation of "Fast and Efficient Skinning of Animated Meshes."☆97Sep 18, 2020Updated 5 years ago
- ☆52Feb 16, 2019Updated 7 years ago
- Machine Learning system and deformer for character deformations☆138May 3, 2022Updated 3 years ago
- proof of concept of machine learning rivet node☆58May 25, 2020Updated 5 years ago
- ☆58Sep 16, 2019Updated 6 years ago
- ☆19Mar 24, 2020Updated 5 years ago
- FaceGrabber is introduced in the following paper: D. Merget, T. Eckl, M. Schwörer, P. Tiefenbacher, and G. Rigoll, “Capturing Facial Vide…☆11Sep 7, 2016Updated 9 years ago
- A simplified mass/spring solver that lets you tweak parameters *AFTER* you run the solve.☆10Sep 12, 2024Updated last year
- The best Rivet tool ever made for Maya☆12Oct 17, 2019Updated 6 years ago
- Pose-based rig caching plugin for Maya☆59Apr 29, 2019Updated 6 years ago
- Autodesk Maya scripts, plugins, notes☆25Oct 22, 2023Updated 2 years ago
- Export and import of skin cluster weights plug-in for Maya.☆20Apr 12, 2021Updated 4 years ago
- ☆25Nov 11, 2019Updated 6 years ago
- Code for SIGGRAPH ASIA 2022 paper "Morig: Motion-Aware Rigging of Character Meshes from Point Clouds"☆116Dec 8, 2024Updated last year
- A skinning context for Autodesk Maya whose brush smooths all influences at once.☆15Feb 27, 2021Updated 5 years ago
- DemBones python bindings for use in Maya.☆100Mar 28, 2023Updated 2 years ago
- Maya plugin for creating proxy geometry for rigs.☆23Jan 16, 2018Updated 8 years ago
- Supporting files and figures for my Medium article, Deformation Layering in Maya’s Parallel GPU World☆43Nov 25, 2017Updated 8 years ago
- Custom constraint plugin for Autodesk's Maya☆25May 16, 2016Updated 9 years ago
- ☆18Mar 15, 2024Updated last year
- Collection of tools bridging the gap between 3D skeletal tracking and animation☆33Jan 25, 2023Updated 3 years ago
- Toolchefs Motion Path☆50Sep 29, 2019Updated 6 years ago
- 自动将Delta Mush的变形效果转换到SkinCluster上,从而减小场景开销或省去部分权重工作。☆14Aug 4, 2022Updated 3 years ago
- An ID renew logic for modification tracking in Maya pipeline☆17Oct 13, 2018Updated 7 years ago
- A study of the cage deformer implementation for Maya based on Green barycentric coordinates.☆43Aug 16, 2017Updated 8 years ago
- Automated Topology Tools☆24Mar 1, 2022Updated 4 years ago