Code for 3DV 2019 paper "Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets"
☆89Nov 4, 2024Updated last year
Alternatives and similar repositories for AnimSkelVolNet
Users that are interested in AnimSkelVolNet are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Code for CVPR 2022 paper "APES: Articulated Part Extraction from Sprite Sheets"☆22Aug 8, 2025Updated 7 months ago
- A Maya deformer plugin that enables a rolling movement for objects.☆12May 29, 2015Updated 10 years ago
- ☆34Aug 16, 2024Updated last year
- Code for SIGGRAPH 2020 paper "RigNet: Neural Rigging for Articulated Characters"☆1,504Nov 4, 2024Updated last year
- Simple collision detection node.☆21Feb 19, 2024Updated 2 years ago
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆76Mar 25, 2020Updated 5 years ago
- Node for Autodesk Maya to simplify the setup of twistable limbs for a character.☆13May 28, 2025Updated 9 months ago
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆58Jan 27, 2024Updated 2 years ago
- Machine Learning Toolkit for Maya☆28Oct 4, 2016Updated 9 years ago
- Maya deformer for inverting topologically symmetrical meshes, preserving vertex indices.☆20Feb 21, 2025Updated last year
- Match sparse to dense animCurves in Autodesk Maya☆29Aug 21, 2017Updated 8 years ago
- python 3 version of tools for Maya 2022+☆10Jul 15, 2025Updated 8 months ago
- Code for SIGGRAPH ASIA 2022 paper "Morig: Motion-Aware Rigging of Character Meshes from Point Clouds"☆116Dec 8, 2024Updated last year
- Pose-based rig caching plugin for Maya☆59Apr 29, 2019Updated 6 years ago
- ☆58Sep 16, 2019Updated 6 years ago
- ☆52Feb 16, 2019Updated 7 years ago
- A clean Python reimplementation of "Fast and Efficient Skinning of Animated Meshes."☆97Sep 18, 2020Updated 5 years ago
- Machine Learning system and deformer for character deformations☆138May 3, 2022Updated 3 years ago
- Autodesk Maya scripts, plugins, notes☆25Oct 22, 2023Updated 2 years ago
- Runtime Compiled C++ in Maya☆51Dec 13, 2017Updated 8 years ago
- Custom constraint plugin for Autodesk's Maya☆25May 16, 2016Updated 9 years ago
- Maya plugin for creating proxy geometry for rigs.☆23Jan 16, 2018Updated 8 years ago
- An ID renew logic for modification tracking in Maya pipeline☆17Oct 13, 2018Updated 7 years ago
- ☆19Mar 24, 2020Updated 6 years ago
- Supporting files and figures for my Medium article, Deformation Layering in Maya’s Parallel GPU World☆43Nov 25, 2017Updated 8 years ago
- This is OpenGL-based renderer for visualizing results of neural nets for skinning weights☆13Jun 16, 2020Updated 5 years ago
- Collection of tools bridging the gap between 3D skeletal tracking and animation☆33Jan 25, 2023Updated 3 years ago
- DemBones python bindings for use in Maya.☆100Mar 28, 2023Updated 2 years ago
- Human IK 重定向工具☆13Mar 5, 2023Updated 3 years ago
- A simplified mass/spring solver that lets you tweak parameters *AFTER* you run the solve.☆10Sep 12, 2024Updated last year
- Source code for the article Tags, Ranges and Masks☆19Feb 28, 2022Updated 4 years ago
- ☆25Nov 11, 2019Updated 6 years ago
- ☆18Mar 15, 2024Updated 2 years ago
- A study of the cage deformer implementation for Maya based on Green barycentric coordinates.☆43Aug 16, 2017Updated 8 years ago
- Comparison tools for Maya meshes, to help visualize the differences between similar meshes.☆63Jun 13, 2018Updated 7 years ago
- proof of concept of machine learning rivet node☆58May 25, 2020Updated 5 years ago
- Export and import of skin cluster weights plug-in for Maya.☆20Apr 12, 2021Updated 4 years ago
- A maya attraction deformer node (plugin).☆15Mar 9, 2017Updated 9 years ago
- ☆128May 10, 2022Updated 3 years ago