gbyfbi / Linear-Blend-Skinning

Implement Linear Blend Skinning in C++ and OpenGL to achieve the ability to move bones on a character model and have the mesh move realistically, such as in 3D Modeling Programs like Maya and Blender. Cooperative Project for UT Austin Computer Graphics Class
16Updated 7 years ago

Alternatives and similar repositories for Linear-Blend-Skinning:

Users that are interested in Linear-Blend-Skinning are comparing it to the libraries listed below