gbyfbi / Linear-Blend-Skinning
Implement Linear Blend Skinning in C++ and OpenGL to achieve the ability to move bones on a character model and have the mesh move realistically, such as in 3D Modeling Programs like Maya and Blender. Cooperative Project for UT Austin Computer Graphics Class
☆16Updated 7 years ago
Alternatives and similar repositories for Linear-Blend-Skinning:
Users that are interested in Linear-Blend-Skinning are comparing it to the libraries listed below
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆55Updated last year
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆29Updated 4 years ago
- Dual Quaternion and Dual Quaternion Skinning tutorial☆64Updated 5 years ago
- Keyframe-based motion editing system using numerical optimization [CHI 2018]☆35Updated 2 years ago
- A Data Driven IK solver in Blender based on VAE☆29Updated 4 years ago
- A cage-based deformation for meshes in 2D.☆13Updated 6 years ago
- ☆61Updated 9 years ago
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆71Updated 4 years ago
- ☆63Updated 6 years ago
- A clean Python reimplementation of "Fast and Efficient Skinning of Animated Meshes."☆93Updated 4 years ago
- Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning wit…☆58Updated last year
- As-Rigid-As-Possible 2D Shape Manipulation☆29Updated 6 years ago
- Implementation of Le, Hodgins 2016 paper "Real-time Skeletal Skinning with Optimized Centers of Rotation"☆44Updated 8 years ago
- Hair simulation based on FTL☆26Updated 4 years ago
- Code for 3DV 2019 paper "Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets"☆84Updated 4 months ago
- It's a GPU-based real time cloth simulator and interactive.☆94Updated 3 years ago
- Physically Based Rendering Scenes☆12Updated 3 years ago
- Velocity Skinning - Replicability Stamp☆15Updated 3 years ago
- ☆35Updated 5 years ago
- ☆78Updated 3 years ago
- A webpage for the papers "Skeleton-Aware Networks for Deep Motion Retargeting" and "Unpaired Motion Style Transfer from Video to Animatio…☆15Updated 4 years ago
- Hair simulation using mass-spring model☆11Updated 9 years ago
- Extracts data from an fbx file☆42Updated last year
- Implementation of paper 'production-level facial performance capture using deep convolutional neural networks'☆56Updated 7 years ago
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆35Updated last year
- Online Motion Retargeting☆14Updated 12 years ago
- ☆25Updated 5 years ago
- Sparse Localized Deformation Components☆80Updated 6 years ago
- ☆11Updated 5 years ago
- A mass-spring system simulator that animates realistic hanging, pinned, falling, colliding, and folding cloth behaviors.☆11Updated 3 years ago