gbyfbi / Linear-Blend-SkinningLinks
Implement Linear Blend Skinning in C++ and OpenGL to achieve the ability to move bones on a character model and have the mesh move realistically, such as in 3D Modeling Programs like Maya and Blender. Cooperative Project for UT Austin Computer Graphics Class
☆21Updated 8 years ago
Alternatives and similar repositories for Linear-Blend-Skinning
Users that are interested in Linear-Blend-Skinning are comparing it to the libraries listed below
Sorting:
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆57Updated last year
- ☆62Updated 10 years ago
- A clean Python reimplementation of "Fast and Efficient Skinning of Animated Meshes."☆96Updated 5 years ago
- Keyframe-based motion editing system using numerical optimization [CHI 2018]☆36Updated 2 years ago
- A Data Driven IK solver in Blender based on VAE☆30Updated 5 years ago
- Dual Quaternion and Dual Quaternion Skinning tutorial☆69Updated 6 years ago
- Online Motion Retargeting☆14Updated 13 years ago
- Code for 3DV 2019 paper "Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets"☆89Updated last year
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆30Updated 5 years ago
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆76Updated 5 years ago
- A cage-based deformation for meshes in 2D.☆14Updated 7 years ago
- ☆63Updated 7 years ago
- Extracts data from an fbx file☆48Updated 2 years ago
- Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning wit…☆59Updated 7 months ago
- A tiny C++11 library for reading BVH motion capture data☆41Updated 4 years ago
- Animation retarget script for Motionbuilder☆23Updated 14 years ago
- As-Rigid-As-Possible 2D Shape Manipulation☆30Updated 7 years ago
- ☆81Updated 4 years ago
- Skeleton Approximated Offline Cloth Simulation☆27Updated 6 years ago
- Implementation of Le, Hodgins 2016 paper "Real-time Skeletal Skinning with Optimized Centers of Rotation"☆45Updated 9 years ago
- An implementation of "Smooth Skinning Decomposition with Rigid Bones" (SIGGRAPH ASIA 2012).☆69Updated 9 years ago
- ☆32Updated 4 years ago
- A C++ header-only implementation of "Deformation Transfer for Triangle Meshes"☆46Updated 4 years ago
- Velocity Skinning - Replicability Stamp☆16Updated 4 years ago
- Machine Learning, Facial Rigger☆32Updated 3 years ago
- A inverse kinematics library☆13Updated 11 years ago
- Fast Automatic Skinning Transformations☆69Updated 7 years ago
- This is OpenGL-based renderer for visualizing results of neural nets for skinning weights☆13Updated 5 years ago
- QMVC - Mean value coordinates for quad cages in 3D, reference implementation (J.-M. Thiery, P. Memari & T. Boubekeur, ACM SIGGRAPH Asia 2…☆77Updated 3 years ago
- ☆31Updated 2 months ago