Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.
☆58Jan 27, 2024Updated 2 years ago
Alternatives and similar repositories for FastProjectiveSkinning
Users that are interested in FastProjectiveSkinning are comparing it to the libraries listed below
Sorting:
- ☆38Oct 4, 2018Updated 7 years ago
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆76Mar 25, 2020Updated 5 years ago
- Maya deformer for inverting topologically symmetrical meshes, preserving vertex indices.☆20Feb 21, 2025Updated last year
- ☆32Aug 5, 2021Updated 4 years ago
- ☆82Aug 24, 2021Updated 4 years ago
- Implementation of Vaillant et. al. "Implicit Skinning: Real-Time Skin Deformation with Contact Modeling"☆42Oct 7, 2016Updated 9 years ago
- SMASH: Physics-guided Reconstruction of Collisions from Videos, SIGGRAPH Asia 2016☆11Jan 25, 2018Updated 8 years ago
- ☆20Apr 30, 2021Updated 4 years ago
- Export and import of skin cluster weights plug-in for Maya.☆20Apr 12, 2021Updated 4 years ago
- Node for Autodesk Maya to simplify the setup of twistable limbs for a character.☆13May 28, 2025Updated 8 months ago
- Implementation of analytic collision penalty eigensystems (with Matlab)☆19Oct 23, 2025Updated 4 months ago
- Match sparse to dense animCurves in Autodesk Maya☆29Aug 21, 2017Updated 8 years ago
- Code for 3DV 2019 paper "Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets"☆89Nov 4, 2024Updated last year
- A clean Python reimplementation of "Fast and Efficient Skinning of Animated Meshes."☆97Sep 18, 2020Updated 5 years ago
- Simple collision detection node.☆21Feb 19, 2024Updated 2 years ago
- ☆58Sep 16, 2019Updated 6 years ago
- An ID renew logic for modification tracking in Maya pipeline☆17Oct 13, 2018Updated 7 years ago
- Real-Time Example-Based Elastic Deformation [SCA 2012]☆16May 21, 2020Updated 5 years ago
- Implementation of the ICCV'21 paper Temporally-Coherent Surface Reconstruction via Metric-Consistent Atlases☆63Nov 15, 2021Updated 4 years ago
- Source code for the article "Joint Limits"☆84Aug 14, 2024Updated last year
- Differentiable Rasterization-based Renderer implemented in CUDA and C++☆64Oct 12, 2020Updated 5 years ago
- Source code for the article Tags, Ranges and Masks☆19Feb 28, 2022Updated 3 years ago
- A Library for Squashing Things☆206Aug 8, 2022Updated 3 years ago
- ☆31Sep 29, 2025Updated 4 months ago
- Code for paper Isotropic ARAP energy using Cauchy-Green invariants☆67Dec 13, 2022Updated 3 years ago
- Autodesk Maya scripts, plugins, notes☆25Oct 22, 2023Updated 2 years ago
- Human IK 重定向工具☆13Mar 5, 2023Updated 2 years ago
- An implementation of "Smooth Skinning Decomposition with Rigid Bones" (SIGGRAPH ASIA 2012).☆69Mar 24, 2016Updated 9 years ago
- Data Centric Modular Rigging System☆45Nov 12, 2024Updated last year
- Maya 2016 plug-in of "Smooth Skinning Decomposition with Rigid Bones"☆87Jun 26, 2019Updated 6 years ago
- Machine Learning system and deformer for character deformations☆138May 3, 2022Updated 3 years ago
- ☆19Mar 24, 2020Updated 5 years ago
- ☆18Aug 1, 2023Updated 2 years ago
- ☆57Dec 8, 2022Updated 3 years ago
- ☆91May 24, 2018Updated 7 years ago
- The pinocchio auto-rigging / weighting tool - modification☆211Sep 1, 2015Updated 10 years ago
- ☆86Nov 25, 2021Updated 4 years ago
- Hand Mesh Recovery models on OakInk-Image dataset☆12Apr 4, 2024Updated last year
- RIMD: Efficient and Flexible Deformation Representation for Data-Driven Surface Modeling (Siggraph 2016)☆11Mar 28, 2020Updated 5 years ago