mbotsch / FastProjectiveSkinningLinks
Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.
☆55Updated last year
Alternatives and similar repositories for FastProjectiveSkinning
Users that are interested in FastProjectiveSkinning are comparing it to the libraries listed below
Sorting:
- ☆30Updated last year
- Implementation of the Velocity Skinning algorithm in C++☆17Updated last year
- Fast Quasi-Harmonic Weights for Geometric Data Interpolation.☆26Updated last year
- Velocity Skinning - Replicability Stamp☆15Updated 4 years ago
- Dual Quaternion and Dual Quaternion Skinning tutorial☆65Updated 6 years ago
- ☆81Updated 3 years ago
- A clean Python reimplementation of "Fast and Efficient Skinning of Animated Meshes."☆94Updated 4 years ago
- ☆32Updated 3 years ago
- An implementation of "Smooth Skinning Decomposition with Rigid Bones" (SIGGRAPH ASIA 2012).☆69Updated 9 years ago
- Implementation of Deformation Transfer for Triangle Meshes by Sumner, Popovic and related tools.☆34Updated 4 years ago
- Implementation of Le, Hodgins 2016 paper "Real-time Skeletal Skinning with Optimized Centers of Rotation"☆44Updated 8 years ago
- FEM implementation with Stable Neo-Hookean energy in libigl.☆30Updated 4 years ago
- ☆15Updated last year
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆72Updated 5 years ago
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆36Updated last year
- A reference implementation of "WRAPD: Weighted Rotation-aware ADMM for Parameterization and Deformation" written in C++. This code suppor…☆13Updated 3 years ago
- Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning wit…☆59Updated last month
- Sparse Localized Deformation Components☆80Updated 6 years ago
- A hair strand rendering tool using the Dear ImGui.☆70Updated 3 months ago
- ☆57Updated 5 years ago
- The author's Implementation of "Surface-Only Dynamic Deformables using a Boundary Element Method."☆37Updated 2 years ago
- An implementation of "Air Meshes for Robust Collision Handling", SIGGRAPH (2015)☆16Updated 7 years ago
- QMVC - Mean value coordinates for quad cages in 3D, reference implementation (J.-M. Thiery, P. Memari & T. Boubekeur, ACM SIGGRAPH Asia 2…☆73Updated 2 years ago
- ☆25Updated last year
- Fast Automatic Skinning Transformations☆68Updated 6 years ago
- Implementation of our paper "Polygon Laplacian Made Simple", Eurographics 2020.☆36Updated 4 years ago
- Code for the Siggraph 2023 Paper: Shortest Path to Boundary for Self-Intersecting Meshes☆89Updated last year
- Various functions I found useful for prototyping computer graphics code in Python☆12Updated 5 years ago
- Code for paper "A Repulsive Force Unit for Garment Collision Handling in Neural Networks"☆35Updated 2 years ago
- Implementation of Vaillant et. al. "Implicit Skinning: Real-Time Skin Deformation with Contact Modeling"☆42Updated 8 years ago