s3anwu / pbrnerfLinks
We tackle the ill-posed inverse rendering problem with a NeRF model based on physical priors which jointly estimates scene materials, illumination, and geometry.
☆31Updated 10 months ago
Alternatives and similar repositories for pbrnerf
Users that are interested in pbrnerf are comparing it to the libraries listed below
Sorting:
- [NeurIPS 2024] Official implementation of "RobIR: Robust Inverse Rendering for High-Illumination Scenes"☆84Updated 11 months ago
- [CVPR2024] Inverse Rendering of Glossy Objects via the Neural Plenoptic Function and Radiance Fields☆33Updated 11 months ago
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆97Updated 6 months ago
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆79Updated last year
- [3DV 2025] MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors☆82Updated 10 months ago
- ☆55Updated last year
- Implicit Differentiable Render with Neural Environment Lighting☆80Updated 2 years ago
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆49Updated last year
- [ICLR 2025]Source Code for the Paper "MIRReS: Inverse Rendering for Shape, Light, and Material Decomposition using Multi-Bounce Path Trac…☆41Updated 8 months ago
- Official Implementation of "Towards Realistic Example-based Modeling via 3D Gaussian Stitching"☆32Updated last year
- My Modification to vanilla 3D Gaussians☆125Updated last year
- FastMesh: Efficient Artistic Mesh Generation via Component Decoupling☆104Updated last month
- ☆18Updated last year
- [ECCV 2024 Oral] Code for RPBG: Towards Robust Neural Point-based Graphics in the Wild.☆45Updated last year
- Official implementation for "DMesh++: An Efficient Differentiable Mesh for Complex Shapes".☆78Updated 5 months ago
- [ECCV 2024] View-consistent 3D Editing with Gaussian Splatting☆40Updated 6 months ago
- ☆29Updated 4 months ago
- ☆69Updated last month
- Official Pytorch implementation for SGCR: Spherical Gaussians for Efficient 3D Curve Reconstruction (CVPR2025)☆24Updated 5 months ago
- ☆29Updated last year
- ☆42Updated 5 months ago
- ☆21Updated 10 months ago
- Light Transport Gaussian: Relightable 3D Gaussians Based on Precomputed Radiance Transfer☆35Updated last year
- [ICLR 2025] Flow Distillation Sampling: Regularizing 3D Gaussians with Pre-trained Matching Priors☆60Updated 7 months ago
- GeoMaster: Advanced Geometry Enhancement for High-Resolution 3D Modeling☆87Updated 5 months ago
- [NeurIPS 2024 Spotlight] Tetrahedron Splatting for 3D Generation☆177Updated 7 months ago
- [Just 4 Fun] Deformable-GS with less storage, 150+FPS, and sota quality.☆45Updated last year
- ☆61Updated 8 months ago
- [ECCV‘24] Pytorch implementation of 'Surface Reconstruction from 3D Gaussian Splatting via Local Structural Hints'☆113Updated last year
- Differentiable Point-based Inverse Rendering [CVPR2024]☆53Updated 10 months ago