☆64Jun 10, 2024Updated 2 years ago
Alternatives and similar repositories for NeRFtoGSandBack
Users that are interested in NeRFtoGSandBack are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆158Dec 23, 2024Updated last year
- ☆12Nov 13, 2024Updated last year
- DN-Splatter + AGS-Mesh: Depth and Normal Priors for Gaussian Splatting☆849Jul 5, 2025Updated last year
- ☆184Sep 12, 2024Updated 2 years ago
- This code is a non-official 2DGS implementation including forward and backward process of 2DGS with cuda.☆56Apr 30, 2024Updated 2 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- ☆12Dec 24, 2024Updated last year
- [NeurIPS 2024] VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstruction☆170Mar 10, 2025Updated last year
- ☆30Nov 20, 2024Updated last year
- [SIGGRAPH'24] Implementations for "High-quality Surface Reconstruction using Gaussian Surfels".☆686Jun 17, 2025Updated last year
- Gaussian Splatting from VGGSfM and Mast3r, and their comparison☆233Aug 23, 2024Updated 2 years ago
- Official code implementation for "BoostMVSNeRFs: Boosting MVS-based NeRFs to Generalizable View Synthesis in Large-scale Scenes" [SIGGRAP…☆28Jul 23, 2024Updated 2 years ago
- We tackle the ill-posed inverse rendering problem with a NeRF model based on physical priors which jointly estimates scene materials, ill…☆42Dec 16, 2024Updated last year
- ☆14Nov 7, 2022Updated 3 years ago
- [BMVC'24] Official implementation for the paper "AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field"☆141Aug 5, 2026Updated 2 months ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- ☆21Apr 19, 2023Updated 3 years ago
- Code for SpotLessSplats: Ignoring Distractors in 3D Gaussian Splatting built on gsplat codebase.☆254Nov 7, 2025Updated 11 months ago
- ☆74Oct 14, 2024Updated 2 years ago
- [SIGGRAPH Asia'24 & TOG] Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes☆1,024Nov 15, 2024Updated last year
- [CVPR 24'] Benchmarking Implicit Neural Representation and Geometric Rendering in Real-Time RGB-D SLAM☆48Apr 18, 2024Updated 2 years ago
- [ECCV2024] Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motion☆249Oct 22, 2024Updated 2 years ago
- Feature splatting based on INRIA GS rasterizer☆106Nov 9, 2025Updated 11 months ago
- Official implementation of "Mesh-Based Adapting and Modification of Gaussian Splatting"