sssssy / RNG_releaseLinks
The codes for CVPR 2025 paper "RNG: Relightable Neural Gaussians"
☆15Updated 3 months ago
Alternatives and similar repositories for RNG_release
Users that are interested in RNG_release are comparing it to the libraries listed below
Sorting:
- [CVPR'25] Geometry Field Splatting with Gaussian Surfels☆53Updated last week
- Light Transport Gaussian: Relightable 3D Gaussians Based on Precomputed Radiance Transfer☆36Updated 10 months ago
- ☆23Updated 3 weeks ago
- [CVPR 2025] Ref-GS : Directional Factorization for 2D Gaussian Splatting☆59Updated last month
- Official implementation of "GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization".☆19Updated 2 weeks ago
- [WACV2025] Official repository for "LumiGauss: Relightable Gaussian Splatting in the Wild"☆63Updated last month
- ☆18Updated 6 months ago
- This is the code of the CVPR 2025 paper "Hardware-Rasterized Ray-Based Gaussian Splatting"☆46Updated 2 months ago
- ☆47Updated 8 months ago
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆46Updated last year
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆93Updated 2 months ago
- [NeurIPS 2024] Official implementation of "RobIR: Robust Inverse Rendering for High-Illumination Scenes"☆82Updated 7 months ago
- Official Pytorch implementation for SGCR: Spherical Gaussians for Efficient 3D Curve Reconstruction (CVPR2025)☆16Updated last month
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆76Updated 9 months ago
- [CVPR 2025] IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing☆109Updated last month
- ☆26Updated 9 months ago
- Make 2DGS Great Again!☆54Updated 7 months ago
- Code release for BiGS: Bidirectional Primitives for Relightable 3D Gaussian Splatting☆16Updated 3 months ago
- This code is a non-official 2DGS implementation including forward and backward process of 2DGS with cuda.☆52Updated last year
- Repository for TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization (SIGGRAPH…☆81Updated last month
- RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis☆96Updated 4 months ago
- ☆31Updated 4 months ago
- [SIGGRAPH 2025 Conference Paper] Virtualized 3D Gaussians (V3DG)☆64Updated last month
- [Just 4 Fun] Deformable-GS with less storage, 150+FPS, and sota quality.☆41Updated last year
- [ICLR 2025]Source Code for the Paper "MIRReS: Inverse Rendering for Shape, Light, and Material Decomposition using Multi-Bounce Path Trac…☆37Updated 4 months ago
- [ICLR 2025] GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering☆68Updated 2 months ago
- ☆54Updated 4 months ago
- An unofficial implementation of Mirror3DGS.☆17Updated 10 months ago
- RI3D: Few-Shot Gaussian Splatting With Repair and Inpainting Diffusion Priors☆42Updated 3 months ago
- RaNeuS☆76Updated 10 months ago