The codes for CVPR 2025 paper "RNG: Relightable Neural Gaussians"
☆39Jul 23, 2025Updated last year
Alternatives and similar repositories for RNG_release
Users that are interested in RNG_release are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Official Code Release for SIGGRAPH Asia 2024 Paper: GS^3: Efficient Relighting with Triple Gaussian Splatting☆182Nov 19, 2024Updated last year
- Code release for BiGS: Bidirectional Primitives for Relightable 3D Gaussian Splatting (3DV 2025)☆31Mar 16, 2025Updated last year
- The official implementation of ReCap: Better Gaussian Relighting With Cross-Environment Captures☆22Jun 15, 2025Updated last year
- ☆30Mar 28, 2026Updated 7 months ago
- We tackle the ill-posed inverse rendering problem with a NeRF model based on physical priors which jointly estimates scene materials, ill…☆42Dec 16, 2024Updated last year
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- [ICLR 2025] GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering☆136Mar 12, 2026Updated 7 months ago
- [ICML'26] Revisiting Photometric Ambiguity for Accurate Gaussian-Splatting Surface Reconstruction☆49Jun 12, 2026Updated 4 months ago
- Official implementation of "GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization".☆45Jun 5, 2025Updated last year
- Official Code Release for [SIGGRAPH 2023] Relighting Neural Radiance Fields with Shadow and Highlight Hints☆181May 8, 2026Updated 5 months ago
- ☆457Jul 16, 2024Updated 2 years ago
- A path-traced inverse-rendering framework for 3D Gaussian fields with global illumination.☆21Sep 8, 2026Updated last month
- Code release for IRIS: Inverse Rendering of Indoor Scenes from Low Dynamic Range Images (CVPR 2025)☆43Nov 13, 2025Updated 11 months ago
- [CVPR 2025] IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing☆171Oct 24, 2026Updated last week
- [WACV2025] Official repository for "LumiGauss: Relightable Gaussian Splatting in the Wild"☆100Oct 22, 2026Updated 2 weeks ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- [CVPR 2025] EnvGS: Modeling View-Dependent Appearance with Environment Gaussian☆246Sep 15, 2026Updated last month
- The LuxRemix dataset is a synthetic dataset of 12K indoor scenes with per-light decomposition, which is designed for training models that…☆14Sep 24, 2026Updated last month
- [Eurographics 2026] Material-aware Gaussian Splatting for High-fidelity Mesh Reconstruction☆39Aug 14, 2026Updated 2 months ago
- ☆17Jul 3, 2026Updated 4 months ago
- The official implement of SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Rendering.☆44Feb 20, 2026Updated 8 months ago
- [ECCV2024] Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing☆695Aug 14, 2024Updated 2 years ago
- [CVPR2026] Code Release of MVInverse: Feedforward Multi-view Inverse Rendering in Seconds☆204Apr 1, 2026Updated 7 months ago
- [SIGGRAPH'25 (ACM TOG)] TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians☆79Apr 20, 2026Updated 6 months ago
- ☆12Aug 7, 2025Updated last year
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Light Transport Gaussian: Relightable 3D Gaussians Based on Precomputed Radiance Transfer☆39Aug 13, 2024Updated 2 years ago
- Bachelor Thesis: Real-time Neural Radiance Caching in Heterogeneous Participating Media☆17Sep 9, 2024Updated 2 years ago
- [CVPR 2025] TensoFlow: Tensorial Flow-based Sampler for Inverse Rendering☆15Oct 24, 2026Updated last week
- Official Release of ICCV 2025 paper -- DiscretizedSDF☆111Aug 25, 2025Updated last year
- IsoOctree code forked from https://www.cs.jhu.edu/~misha/Code/IsoOctree/ and wrapped as a library☆20Sep 13, 2024Updated 2 years ago
- [CVPR 2026 Highlight] Official code for MatLat: Material Latent Space for PBR Texture Generation☆25Jul 16, 2026Updated 3 months ago
- A lightweight alternative to BlenderProc☆11Dec 25, 2025Updated 10 months ago
- [CVPR 2026] GenWildSplat: Generalizable Sparse-View 3D Reconstruction from Unconstrained Images☆65May 3, 2026Updated 6 months ago
- ☆18Nov 29, 2022Updated 3 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Official Implementation of the ICCV 2025 Paper "GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Ren…☆77Nov 11, 2025Updated 11 months ago
- Subsurface Scattering for Gaussian Splatting☆171Mar 10, 2026Updated 7 months ago
- [CVPR'25 Oral] Official implementation for "DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Models"☆436Jun 13, 2025Updated last year
- [NIPS2025] Fix False Transparency by Noise Guided Splatting☆18Oct 21, 2025Updated last year
- [NeurIPS 2025 Spotlight] Code for MetaGS: A Meta-Learned Gaussian-Phong Model for Out-of-Distribution 3D Scene Relighting☆24Nov 28, 2025Updated 11 months ago
- ☆20Aug 6, 2026Updated 3 months ago
- [ICLR 2025] Reflective Gaussian Splatting☆122Oct 24, 2026Updated last week