sssssy / RNG_releaseLinks
The codes for CVPR 2025 paper "RNG: Relightable Neural Gaussians"
☆25Updated 4 months ago
Alternatives and similar repositories for RNG_release
Users that are interested in RNG_release are comparing it to the libraries listed below
Sorting:
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆100Updated 8 months ago
- [CVPR'25] Geometry Field Splatting with Gaussian Surfels☆63Updated 4 months ago
- [SIGGRAPH 2025 Conference Paper] Virtualized 3D Gaussians (V3DG)☆92Updated 2 weeks ago
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆52Updated last year
- My Modification to vanilla 3D Gaussians☆125Updated last year
- [NeurIPS 2024] Official implementation of "RobIR: Robust Inverse Rendering for High-Illumination Scenes"☆85Updated last year
- Light Transport Gaussian: Relightable 3D Gaussians Based on Precomputed Radiance Transfer☆35Updated last year
- ☆54Updated last year
- Original reference implementation of "LAENeRF: Local Appearance Editing for Neural Radiance Fields"☆15Updated last year
- ☆69Updated 10 months ago
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆81Updated last year
- An unofficial implementation of absGS☆117Updated last year
- GeoMaster: Advanced Geometry Enhancement for High-Resolution 3D Modeling☆87Updated 7 months ago
- [3DV 2025] MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors☆84Updated last year
- ☆25Updated last year
- BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis☆77Updated 9 months ago
- Official Implementation of the ICCV 2025 Paper "GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Ren…☆57Updated last month
- DeSplat: Decomposed Gaussian Splatting for Distractor-Free Rendering☆47Updated 2 months ago
- Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024☆113Updated 10 months ago
- [CVPR 2025] IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing☆142Updated 5 months ago
- The official implementation of ReCap: Better Gaussian Relighting With Cross-Environment Captures☆16Updated 6 months ago
- Implicit Differentiable Render with Neural Environment Lighting☆79Updated 2 years ago
- [ICCV 2025] RI3D: Few-Shot Gaussian Splatting With Repair and Inpainting Diffusion Priors☆55Updated 9 months ago
- Official implimentation for EVA-Gaussian: 3D Gaussian-Based Real-time Human Novel View Synthesis Under Diverse Camera Settings☆49Updated 11 months ago
- ☆30Updated last week
- Official Pytorch implementation for SGCR: Spherical Gaussians for Efficient 3D Curve Reconstruction (CVPR2025)☆26Updated 7 months ago
- [ICLR 2025] Reflective Gaussian Splatting☆106Updated 9 months ago
- [NeurIPS 2024] Official implementation of "Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting"☆167Updated last year
- [CVPR 2025] Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshes☆30Updated 7 months ago
- Repository for TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization (SIGGRAPH…☆110Updated 7 months ago