XchaoWu / Local-Gaussian-Density-Mixtures-for-Unstructured-Lumigraph-RenderingLinks
☆12Updated 9 months ago
Alternatives and similar repositories for Local-Gaussian-Density-Mixtures-for-Unstructured-Lumigraph-Rendering
Users that are interested in Local-Gaussian-Density-Mixtures-for-Unstructured-Lumigraph-Rendering are comparing it to the libraries listed below
Sorting:
- ☆30Updated 3 months ago
- ☆13Updated last year
- [ICCV 2025] Implementation of the paper: "StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splatting"☆24Updated 3 weeks ago
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆49Updated last year
- Code release for "3D reconstruction with fast dipole sums"☆82Updated 8 months ago
- [CVPR'25] Geometry Field Splatting with Gaussian Surfels☆58Updated 3 weeks ago
- 🌭🌭🌭 Gaussian splatting render by Vulkan-ComputerShader, supports running in any environment(AMD,Mac,Android...)☆28Updated 7 months ago
- ☆39Updated 6 months ago
- ☆45Updated 5 months ago
- FIPT: Factorized Inverse Path Tracing☆55Updated 8 months ago
- RNb-NeuS: Reflectance and Normal-based Multi-view 3D Reconstruction.☆55Updated 3 months ago
- Code of Radiance Field Loss paper☆75Updated last month
- The codes for CVPR 2025 paper "RNG: Relightable Neural Gaussians"☆21Updated last month
- ☆18Updated last year
- Ray Tracing 3D Gaussians in WebGL using Depth Testing☆36Updated 2 months ago
- This is the official implementation of V-FUSE: Volumetric Depth Map Fusion with Long-Range Constraints.☆13Updated last year
- Self practice library of pytorch-based 3D geometry processing☆33Updated 2 years ago
- Official code for the paper accepted to CVPR 2023, 'Multi-view Inverse Rendering for Large-scale Real-world Indoor Scenes'☆65Updated 3 months ago
- Original reference implementation of "LAENeRF: Local Appearance Editing for Neural Radiance Fields"☆16Updated last year
- [ICLR 2025]Source Code for the Paper "MIRReS: Inverse Rendering for Shape, Light, and Material Decomposition using Multi-Bounce Path Trac…☆40Updated 7 months ago
- Fully Fused Differentiable Bilateral Grid☆26Updated 2 months ago
- ☆20Updated 2 years ago
- Implicit Differentiable Render with Neural Environment Lighting☆80Updated 2 years ago
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆79Updated last year
- Differentiable Point-based Inverse Rendering [CVPR2024]☆51Updated 9 months ago
- ☆61Updated 7 months ago
- SparseEllipsometry☆38Updated 3 years ago
- [SIGGRAPH'25 (ACM TOG)] TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians☆22Updated last month
- [3DV'25 ] Mipmap-GS: Let Gaussians Deform with Scale-specific Mipmap for Anti-aliasing Rendering☆35Updated 10 months ago
- ☆13Updated 2 months ago