XchaoWu / Local-Gaussian-Density-Mixtures-for-Unstructured-Lumigraph-RenderingLinks
☆12Updated 9 months ago
Alternatives and similar repositories for Local-Gaussian-Density-Mixtures-for-Unstructured-Lumigraph-Rendering
Users that are interested in Local-Gaussian-Density-Mixtures-for-Unstructured-Lumigraph-Rendering are comparing it to the libraries listed below
Sorting:
- The official implementation of ReCap: Better Gaussian Relighting With Cross-Environment Captures☆13Updated 3 months ago
- ☆30Updated 4 months ago
- [ICCV 2025] Implementation of the paper: "StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splatting"☆24Updated last month
- ☆13Updated last year
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆49Updated last year
- 🌭🌭🌭 Gaussian splatting render by Vulkan-ComputerShader, supports running in any environment(AMD,Mac,Android...)☆29Updated 8 months ago
- Code release for "3D reconstruction with fast dipole sums"☆81Updated 8 months ago
- [CVPR'25] Geometry Field Splatting with Gaussian Surfels☆60Updated last month
- Official code for the paper accepted to CVPR 2023, 'Multi-view Inverse Rendering for Large-scale Real-world Indoor Scenes'☆65Updated 3 months ago
- Winding Number Normal Consistency☆42Updated 9 months ago
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆79Updated last year
- Code of Radiance Field Loss paper☆77Updated 2 months ago
- Code release for CVPR'23 paper - "Sphere-Guided Training of Neural Implicit Surfaces"☆80Updated 2 years ago
- Script for generating customized data for indoor scene inverse rendering (e.g. FIPT, FVP, Li22, MonoSDF)☆40Updated last week
- ☆21Updated 9 months ago
- ☆40Updated 7 months ago
- [ICLR 2025]Source Code for the Paper "MIRReS: Inverse Rendering for Shape, Light, and Material Decomposition using Multi-Bounce Path Trac…☆40Updated 8 months ago
- RNb-NeuS: Reflectance and Normal-based Multi-view 3D Reconstruction.☆55Updated last week
- FIPT: Factorized Inverse Path Tracing☆55Updated 9 months ago
- ☆70Updated last year
- ☆20Updated 2 years ago
- ☆14Updated 3 weeks ago
- ☆48Updated 6 months ago
- Self practice library of pytorch-based 3D geometry processing☆33Updated 2 years ago
- Learning neural fields that produce Gaussian-smoothed versions of the original signal. (SIGGRAPH 2024)☆21Updated last year
- Implicit Differentiable Render with Neural Environment Lighting☆80Updated 2 years ago
- Code for "Neural Radiance Fields from Sparse RGB-D Images for High-Quality View Synthesis"☆28Updated 2 years ago
- Official implementation of IBL-NeRF: Image-Based Lighting Formulation of Neural Radiance Fields (Computer Graphics Forum, Pacific Graphic…☆44Updated 2 years ago
- RaNeuS☆79Updated last year
- [SIGGRAPH'25 (ACM TOG)] TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians☆24Updated 2 months ago