runevision / Marching-Cubes-Mesh-Displacement
Marching cubes with mesh displacement in Unity
☆15Updated last year
Alternatives and similar repositories for Marching-Cubes-Mesh-Displacement:
Users that are interested in Marching-Cubes-Mesh-Displacement are comparing it to the libraries listed below
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆32Updated 8 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 3 years ago
- Brunetons procomputed atmospheric scatting in Unity☆59Updated 3 years ago
- Demo 2D implementation of radiance cascade global illumination in Unity.☆59Updated 9 months ago
- How to do DXT/BCn texture compression in Unity using compute shaders☆82Updated last year
- A custom Scriptable Render Pipeline using ray tracing only.☆24Updated 2 years ago
- Unity package implementing clustered capsule/character occlusion☆135Updated 7 months ago
- Real-time global illumination using screen-space information for Unity HDRP☆97Updated 6 months ago
- An example implementation for tinybvh in Unity and a foundation for building compute based raytracing solutions.☆26Updated last month
- SnowDeformation☆17Updated 8 years ago
- Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"☆76Updated last year
- Render a voxel model in Unity by raymarching a 3D texture☆38Updated last year
- VFX examples making use of the mesh-to-sdf real-time SDF generator☆64Updated last year
- Atmospheric Scattering Unity package☆12Updated 4 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- xatlas wrapper used by Bakery☆22Updated 3 years ago
- ☆47Updated last year
- ☆28Updated 4 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆46Updated 2 years ago
- Unity 3D Deferred Grass☆23Updated 4 years ago
- ☆32Updated 3 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆55Updated 3 years ago
- Reflection Probe Atlas impl. for Unity☆24Updated 6 years ago
- Rendering vector graphics in Unity with the power of GPU.☆46Updated last year
- Hex tile sampling test (Unity)☆33Updated 2 years ago
- Rendering decals to an offscreen buffer in URP for shader effects☆43Updated 3 years ago
- Alexander Sannikov's Radiance Cascades for Unity's URP☆117Updated this week
- A compute shader implementation of the OneSweep sorting algorithm.☆66Updated last year
- ☆13Updated 9 years ago
- ☆51Updated 5 years ago