runevision / Marching-Cubes-Mesh-Displacement
Marching cubes with mesh displacement in Unity
☆15Updated last year
Alternatives and similar repositories for Marching-Cubes-Mesh-Displacement:
Users that are interested in Marching-Cubes-Mesh-Displacement are comparing it to the libraries listed below
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆31Updated 8 years ago
- An example implementation for tinybvh in Unity and a foundation for building compute based raytracing solutions.☆26Updated 3 weeks ago
- Highly Experimental, General-Purpose Shuriken particle shaders for Unity3D☆37Updated 3 years ago
- ☆32Updated 3 years ago
- ☆51Updated 5 years ago
- Render a voxel model in Unity by raymarching a 3D texture☆38Updated last year
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- Rendering decals to an offscreen buffer in URP for shader effects☆43Updated 3 years ago
- SnowDeformation☆17Updated 8 years ago
- ☆47Updated last year
- Brunetons procomputed atmospheric scatting in Unity☆59Updated 3 years ago
- Vertex ambient occlusion baking tool for Unity.☆36Updated 4 years ago
- Collection of fundamental transformation matrices and a setup to easily try new matrices☆34Updated 5 years ago
- How to do DXT/BCn texture compression in Unity using compute shaders☆81Updated last year
- A simple test project for a pseudo random number generator designed for compute shaders.☆34Updated 7 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 3 years ago
- Unity package implementing clustered capsule/character occlusion☆134Updated 6 months ago
- ☆36Updated 3 years ago
- ☆28Updated 4 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆53Updated 3 years ago
- xatlas wrapper used by Bakery☆22Updated 3 years ago
- VFX examples making use of the mesh-to-sdf real-time SDF generator☆62Updated last year
- Real-time global illumination using screen-space information for Unity HDRP☆84Updated 5 months ago
- HDRP remaster of the classic Sponza scene.☆47Updated 2 years ago
- ☆49Updated 3 years ago
- Hex tile sampling test (Unity)☆33Updated 2 years ago
- Atmospheric Scattering Unity package☆12Updated 4 years ago
- A custom Scriptable Render Pipeline using ray tracing only.☆24Updated 2 years ago
- Lighting Test for Unreal Engine 5☆11Updated 2 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago