Bolt-Scripts / Animated-Ray-Tracing-Demo
An animated ray tracing demonstration tool built in Unity.
☆17Updated 5 years ago
Alternatives and similar repositories for Animated-Ray-Tracing-Demo:
Users that are interested in Animated-Ray-Tracing-Demo are comparing it to the libraries listed below
- Reflection Probe Atlas impl. for Unity☆24Updated 6 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆31Updated 8 years ago
- Atmospheric Scattering Unity package☆12Updated 3 years ago
- ☆14Updated 7 years ago
- ☆15Updated 6 years ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆28Updated 6 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆34Updated 7 years ago
- A simple test project for playing with different equirectangular seam correction methods. https://medium.com/@bgolus/distinctive-derivati…☆16Updated 3 years ago
- ☆11Updated 4 years ago
- Unity 3D Deferred Grass☆23Updated 4 years ago
- GPU Particles for Unity☆49Updated 3 years ago
- SnowDeformation☆17Updated 8 years ago
- Raymarching in Unity using the job system☆36Updated 5 years ago
- Unity Shader which achieves flat-shading, without the need for duplicating polygon vertices.☆10Updated 7 years ago
- An implmentation of the Alchemy Ambient Obscurance for Unity 3D. Alchemy AO is a variant of the SSAO technique by M. McGuire.☆11Updated 5 years ago
- VertexMorph Instanced Terrain for Unity URP.☆20Updated last year
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆53Updated 3 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 3 years ago
- A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard sha…☆25Updated 9 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆45Updated 2 years ago
- Test implementation of Directionally Localized Anti-Aliasing (DLAA) for Unity☆14Updated 6 years ago
- ☆20Updated 6 years ago
- A toy sample indicating how to use multi-passes using scriptable-rendering-pipeline in unity☆16Updated 5 years ago
- Unity Screen Space Ray Traced Depth of Field☆23Updated 6 years ago
- Minimalist simplex library☆46Updated 2 years ago
- ☆28Updated 4 years ago
- ☆13Updated 9 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- ☆12Updated 6 years ago
- bitonic sort fluid simulator☆40Updated 3 years ago