TolinSimpson / Kitbashery-Improved-Mesh-Combiner
An alternative to Unity's built-in mesh combiner. Built for Kitbashery. Combiner welds vertices and packs UVs.
☆30Updated 2 years ago
Alternatives and similar repositories for Kitbashery-Improved-Mesh-Combiner:
Users that are interested in Kitbashery-Improved-Mesh-Combiner are comparing it to the libraries listed below
- Mesh Decimation for Unity☆46Updated 3 years ago
- A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based …☆31Updated 2 years ago
- A periodical texturing in Unity☆71Updated 2 years ago
- ☆55Updated 11 months ago
- Zero-allocation copying of Meshes using the new MeshData functionality in Unity 2020.1+ .☆53Updated 3 years ago
- Vertex ambient occlusion baking tool for Unity.☆36Updated 4 years ago
- ☆20Updated 3 years ago
- A (Designed for foliage) Billboard Generator☆52Updated 3 years ago
- Simple separable Gaussian blur function for URP☆50Updated 4 years ago
- Light Probe Intensity Adjustment Tool for Unity3D☆64Updated 2 years ago
- Skybox shaders for Unity.☆26Updated 5 years ago
- billboard imposter baking for Unity☆47Updated 6 years ago
- A simple plugin for unity,to paint vertex color☆22Updated 4 years ago
- Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping☆57Updated 2 years ago
- Light Intensity converter via PLU(Physical Light Units) for URP☆29Updated last year
- Example Unity project showing 360° equirectangular camera for Universal Render Pipeline (URP)☆52Updated 2 years ago
- View Cone, Field of View, Sight Cone - done with custom Shadow Mapping in Unity HDRP☆36Updated last month
- ☆54Updated 5 years ago
- Node library for ShaderGraph☆34Updated 4 years ago
- Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compiler☆50Updated 5 months ago
- ☆32Updated 2 years ago
- Simple plugin that helps you bake several meshes to one in couple clicks.☆53Updated 2 years ago
- Implements Material Instance capabilities like in Unreal Engine 4☆24Updated 3 years ago
- Fork of the Unity Visual Effect Graph to support the built-in pipeline.☆37Updated 2 years ago
- ☆70Updated last year
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆23Updated 3 years ago
- modular particle system using compute shaders.☆28Updated 5 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆70Updated 6 years ago
- Mistral Trail is a Trail Rendering System for Unity and could safely substitute the built-in trail system.☆18Updated 7 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆24Updated 2 years ago