TolinSimpson / Kitbashery-Improved-Mesh-CombinerLinks
An alternative to Unity's built-in mesh combiner. Built for Kitbashery. Combiner welds vertices and packs UVs.
☆31Updated 3 years ago
Alternatives and similar repositories for Kitbashery-Improved-Mesh-Combiner
Users that are interested in Kitbashery-Improved-Mesh-Combiner are comparing it to the libraries listed below
Sorting:
- ☆57Updated last year
- Edge Detect / Outliner for Unity Post-Processing Stack v2☆41Updated 5 years ago
- Mesh Decimation for Unity☆55Updated 3 years ago
- Fork of the Unity Visual Effect Graph to support the built-in pipeline.☆38Updated 3 years ago
- Zero-allocation copying of Meshes using the new MeshData functionality in Unity 2020.1+ .☆56Updated 7 months ago
- A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based …☆34Updated 3 years ago
- Volumetric Lighting for Unity☆27Updated 8 years ago
- Simple separable Gaussian blur function for URP☆51Updated 4 years ago
- An easy to extend version of Unity's default lit URP shader based on some simple macros.☆25Updated 3 months ago
- Vertex ambient occlusion baking tool for Unity.☆37Updated 5 years ago
- A periodical texturing in Unity☆71Updated 3 years ago
- A Unity package for splitting meshes at runtime.☆84Updated last year
- World generator made in Unity☆55Updated 3 years ago
- Screen Space Metaballs using URP's ScriptableRendererFeature☆71Updated 3 years ago
- ☆50Updated 3 years ago
- Open source version of my convex collider creation tool originally sold on the Unity Asset Store.☆46Updated 5 years ago
- Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders wi…☆90Updated 4 years ago
- Simple Example that uses 3d textures to raymarch volumes☆63Updated 4 years ago
- ☆59Updated 6 years ago
- Lightweight DoF effect for Unity URP☆118Updated 3 months ago
- A system for packaging up shaders for different render pipelines/versions of unity, and making them act as if they are a single shader☆93Updated 2 years ago
- URP Sea & Clouds & SkyFog☆54Updated 2 years ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆58Updated 6 years ago
- Use ShaderGraph as a texture creation tool!☆85Updated last year
- A simple shader which renders stylized wireframes while staying true (within reason) to the visual style of the Vectrex☆36Updated 4 years ago
- Raymarching in Unity using the job system☆37Updated 6 years ago
- ☆34Updated 3 years ago
- ☆61Updated 5 years ago
- Real-time Terrain Grass Shader for Unity terrain.☆49Updated 7 years ago
- Voronoi mesh generator☆90Updated 3 years ago