guycalledfrank / xatlasLibLinks
xatlas wrapper used by Bakery
☆23Updated 3 years ago
Alternatives and similar repositories for xatlasLib
Users that are interested in xatlasLib are comparing it to the libraries listed below
Sorting:
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆56Updated 3 years ago
- How to do DXT/BCn texture compression in Unity using compute shaders☆87Updated 2 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 4 years ago
- Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion☆94Updated 6 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆33Updated 8 years ago
- Reflection Probe Atlas impl. for Unity☆25Updated 6 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆35Updated 8 years ago
- A c# wrapper around xatlas used to unwrap mesh uv’s.☆17Updated 3 years ago
- Unity Screen Space Ray Traced Depth of Field☆25Updated 7 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆85Updated last year
- Rigid Body Simulation on the GPU☆24Updated 6 years ago
- ☆52Updated 5 years ago
- A research-oriented version of the TAA implementation from Unity's post-processing stack☆39Updated 8 years ago
- A simple test project for a pseudo random number generator designed for compute shaders.☆34Updated 7 years ago
- An example implementation for tinybvh in Unity and a foundation for building compute based raytracing solutions.☆29Updated last week
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- ☆37Updated 3 years ago
- Graphics Experiment - YCoCg Frame Buffers☆16Updated 5 years ago
- GPU Particles for Unity☆49Updated 4 years ago
- Dear ImGui integration into Unity (package: https://github.com/realgamessoftware/dear-imgui-unity)☆49Updated 5 years ago
- Simple DXR powered PathTracer in Unity☆56Updated 5 years ago
- Atmoshperic scatter in Unity☆74Updated 3 years ago
- Unity MatCap shader☆41Updated 9 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 7 years ago
- An implementation of 'Ray Tracing in One Weekend', using C# and Unity's Burst compiler☆45Updated 4 years ago
- ☆66Updated 6 years ago
- Brunetons procomputed atmospheric scatting in Unity☆59Updated 3 years ago
- ☆22Updated last year
- ☆60Updated 5 years ago
- Lighting Test for Unreal Engine 5☆11Updated 2 years ago